Cinematic Director – Art Center

Snail Games USA

Not Interested
Bookmark
Report This Job

profile Job Location:

Beverly Hills, CA - USA

profile Yearly Salary: $ 180000 - 180000
Posted on: 14 hours ago
Vacancies: 1 Vacancy

Job Summary

About Snail Games USA
Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.

About the Role
We are seeking a Cinematic Director to define and elevate real-time cinematic storytelling across multiple Unreal Engine projects. This role operates within the Art Center as a cross-project domain authority responsible for shaping cinematic standards guiding mocap-driven execution and delivering high-impact narrative sequences.

This is not a project-embedded production role. You will work across teams to evaluate cinematic execution identify weaknesses propose solutions establish scalable workflows and step in hands-on when critical execution is required. You will collaborate closely with design engineering and external mocap partners to shape compelling in-game storytelling experiences.

You are also expected to actively explore and leverage emerging AI-assisted production tools to accelerate previs editorial iteration and concept validation. This includes using AI to rapidly prototype narrative ideas test visual approaches and improve pipeline efficiency where appropriate. AI is viewed as a production accelerator not a replacement for craft.

Job Type: Full-Time
Location: Remote Alaska Arizona California Colorado Connecticut Florida Georgia Illinois Maine Missouri New Jersey Nevada North Carolina Ohio Pennsylvania Texas Washington and Wyoming (Los Angeles area preferred for collaboration; travel required for motion capture shoots and key production milestones at external locations)

Responsibilities

  • Define and elevate real-time cinematic standards across multiple Unreal Engine projects

  • Lead in-engine cinematic execution using Unreal Sequencer

  • Direct motion capture shoots in collaboration with external mocap studios and internal teams

  • Translate narrative goals into compelling shot composition pacing and emotional beats

  • Independently edit and finalize cinematic sequences end-to-end

  • Monitor cross-project cinematic health and proactively identify risks or workflow inefficiencies

  • Develop clear solution proposals before escalation to senior leadership

  • Establish scalable pipelines for integrating mocap performances into Unreal

  • Provide direct constructive feedback to distributed teams (US Poland Suzhou)

  • Step in hands-on during high-priority or high-risk moments to stabilize execution

  • Operate with delegated authority from the Senior Director of Art within the cinematic domain

  • Comfort experimenting with AI-assisted production tools to optimize creative workflows and validate concepts quickly

Minimum Requirements

  • Proven experience directing or leading real-time cinematics within Unreal Engine

  • Strong proficiency with Unreal Engine (UE4 or UE5) including Sequencer

  • Demonstrated ability to edit narrative sequences with strong pacing and emotional clarity

  • Experience working with motion capture performance integration

  • Ability to operate independently and propose actionable solutions to ambiguous problems

  • Comfort providing cross-team feedback and influencing without relying on large reporting structures

  • Strong organizational skills for planning shoots timelines and execution phases

  • Unreal Engine Experience: Proficiency with Unreal Engine preferably UE4 or UE5

Nice to Have

  • Experience building cinematic pipelines from early-stage foundations

  • Experience collaborating with distributed or international teams

  • Familiarity with virtual production workflows

  • Background in both game cinematics and interactive narrative experiences

  • Experience integrating cinematics into gameplay systems

  • Experience leveraging AI tools for previs narrative prototyping or editorial acceleration

Salary Range: $125000 $180000 Annually

Why Join the Snail Games USA Team

  • True focus on work/life balance

  • Paid company holidays vacation and separate sick leave

  • Medical dental vision and Life/LTD

  • 401k with company match


Required Experience:

Director

About Snail Games USASnail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.About the RoleWe are seeking a Cinematic Directo...
View more view more

Key Skills

  • Apple Keynote
  • Graphic Design
  • Illustration
  • Photography
  • Adobe Creative Suite
  • Digital design
  • Maya
  • Web Design
  • Adobe Dreamweaver
  • Adobe Photoshop
  • Adobe Illustrator
  • Adobe Indesign

About Company

Company Logo

Snail Games has been a pioneer in the digital technology and entertainment industry since its founding in 2009. The company has developed and published over 50 digital products, providing entertainment to 85 million users in over 100 countries and regions. As the mobile era continues ... View more

View Profile View Profile