With multiple awards to our name Larian Studios has proven that were dedicated to delivering high-quality role-playing games. As we move on to new projects the studio that brought you Baldurs Gate 3 & Divinity: Original Sin 2 is looking for a Tools Director to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
- Direct and lead a global Tools development team.
- Oversee the vision design development and maintenance of internal tools to enhance productivity and creative workflows.
- Enable team members to independently and rapidly add and iterate ideas and content for our games.
- Define the UX vision for all internal Tools.
- Collaborate closely with Creative teams to understand their needs and incorporate feedback into Tool development.
- Collaborate with the Engine and Gameplay teams to create a unified proprietary engine and tool set.
- Ensure tools are user-friendly reliable performant and scalable.
- Ensure a culture of unit testing automation testing and documentation is applied during development.
- Ensure tools meet quality and performance targets.
- Ensure tools support large scale game development including: release management version control production analytics and asset management.
- Ensure tools can be released to player-developers for game modding.
- Hire onboard mentor and develop the Tools team.
- Safeguard company assets including source code artwork tools and technical know-how.
Requirements
- 4 years of experience in a directing or senior leadership role.
- 8 years of experience in creating and shipping games tools or digital creative tools for a large development team.
- Experience developing tools for large scale high production value games.
- Strong team management mentoring and coaching abilities.
- Strong understanding of industry standard technology including C# C Python and WPF.
- Strong understanding of modular software systems.
- Proven experience modernising game development tools and executing on long-term technological plans to a high quality including UI/UX.
- Proven experience working with DCCs including: Maya Houdini and Wwise.
- Upper-intermediate proficiency in English.
- Passion for making and playing great games.
- Excellent problem-solving skills and attention to detail.
- Strong communication and collaboration skills.
- This is a full-time on-site role requiring your presence in the office to support collaboration and creativity.
What We Offer
- An international team of over 500 employees spread across 7 studios around the world each of which have their own unique qualities and maintain a small-studio feel
- An open collaborative environment where ideas are welcome and encouraged
- A managerial team consisting of highly experienced game developers at the top of their fields
- Sharing hobbies and passions with like-minded colleagues
- Inclusive environment with many activities organized by the studios or the employees
- Commitment to making the best game possible for the fans including listening to community feedback
Required Experience:
Director
With multiple awards to our name Larian Studios has proven that were dedicated to delivering high-quality role-playing games. As we move on to new projects the studio that brought you Baldurs Gate 3 & Divinity: Original Sin 2 is looking for a Tools Director to join the team and help us in crafting t...
With multiple awards to our name Larian Studios has proven that were dedicated to delivering high-quality role-playing games. As we move on to new projects the studio that brought you Baldurs Gate 3 & Divinity: Original Sin 2 is looking for a Tools Director to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
- Direct and lead a global Tools development team.
- Oversee the vision design development and maintenance of internal tools to enhance productivity and creative workflows.
- Enable team members to independently and rapidly add and iterate ideas and content for our games.
- Define the UX vision for all internal Tools.
- Collaborate closely with Creative teams to understand their needs and incorporate feedback into Tool development.
- Collaborate with the Engine and Gameplay teams to create a unified proprietary engine and tool set.
- Ensure tools are user-friendly reliable performant and scalable.
- Ensure a culture of unit testing automation testing and documentation is applied during development.
- Ensure tools meet quality and performance targets.
- Ensure tools support large scale game development including: release management version control production analytics and asset management.
- Ensure tools can be released to player-developers for game modding.
- Hire onboard mentor and develop the Tools team.
- Safeguard company assets including source code artwork tools and technical know-how.
Requirements
- 4 years of experience in a directing or senior leadership role.
- 8 years of experience in creating and shipping games tools or digital creative tools for a large development team.
- Experience developing tools for large scale high production value games.
- Strong team management mentoring and coaching abilities.
- Strong understanding of industry standard technology including C# C Python and WPF.
- Strong understanding of modular software systems.
- Proven experience modernising game development tools and executing on long-term technological plans to a high quality including UI/UX.
- Proven experience working with DCCs including: Maya Houdini and Wwise.
- Upper-intermediate proficiency in English.
- Passion for making and playing great games.
- Excellent problem-solving skills and attention to detail.
- Strong communication and collaboration skills.
- This is a full-time on-site role requiring your presence in the office to support collaboration and creativity.
What We Offer
- An international team of over 500 employees spread across 7 studios around the world each of which have their own unique qualities and maintain a small-studio feel
- An open collaborative environment where ideas are welcome and encouraged
- A managerial team consisting of highly experienced game developers at the top of their fields
- Sharing hobbies and passions with like-minded colleagues
- Inclusive environment with many activities organized by the studios or the employees
- Commitment to making the best game possible for the fans including listening to community feedback
Required Experience:
Director
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