- Modelling/texturing environments (terrain key landmarks props architecture) based on concepts reference 3D mock-ups art direction and technical specifications.
- Modelling both organic and hard surfaces in high poly and low poly.
- Taking ownership of a level becoming responsible for reaching deadlines as well as collaborating with Design Art Lead and other departments at any given moment.
- Help define material and light properties for environment shaders.
- Contributing to the optimization of both data and workflow.
- Having a keen eye for detail and correctness easily identifying problems in modeled assets.
- Adapting coordinating and sharing your experience and technical skills with members of the team.
Qualifications :
- Proficient in traditional modelling and texturing workflow 3ds Max (or Maya) and Photoshop.
- Skilled in video game environment modelling and texture production for consoles and mobile games.
- Knowledge of Real-Time engines like Unreal Engine Unity or CryEngine.
- Skilled in procedural material creation tools such as Substance Designer and Painter.
- Flexible in adapting to different art styles.
- Skilled in the creation of PBR assets and the PBR Lighting workflow in general.
- 3-4 years of experience in video game production.
- Knowledge of video game art standards in general.
- Strong communication skills.
- A strong sense for composition color and light.
- Disciplined and focused on problem solving.
- Good feedback interpretation and willing to meet art direction requirements.
- Good sense of organization and prioritization.
Nice to have:
- Knowledge of high poly modelling tools such as Zbrush.
- Experience with related specializations: Lighting Animation Concepting Shader creation.
- Knowledge of other 2D or 3D packages compositing motion graphics and other relevant CGsoftware.
Check out some projects at Saigon Studio:
Additional Information :
Recruitment Process:
- (1) Screening call
Only candidates whose qualifications align with the role will be contacted. We sincerely appreciate your understanding. - (2) Test
- (3) Interview(s)
- (4) Offer
Work Location and Hours:
- Work location: 207C Nguyen Xi Binh Thanh Ward Ho Chi Minh City.
- Work hours: 08:30 AM - 06:00 PM Monday - Friday.
Why Join Gameloft
- You want to work in an exceptional industry and create games downloaded more than 1 billion times per year.
- You want to be part of a talented and supportive team of pioneers who have a passion for creating video games.
- You want to contribute to a vibrant and dynamic atmosphere.
- You want to join a global company and meet great people around the world.
- You will work on an employment contract with competitive remuneration and benefits package.
- You are looking for a fun place to work in the heart of the city.
What We Offer:
- A hybrid working model (3 days WFO and 2 days WFH).
- A dynamic workplace environment with over 16 nationalities where hundreds of world-renowned game titles were born.
- A range of well-being events and policies to support employees physically mentally and emotionally.
- An open-space office a cafeteria a terrace and a Gaming Area.
- Various training packages including internal training sponsorship training and e-learning (iLearn Udemy...).
- Opportunities to collaborate and train with Gameloft worldwide experts and develop yourselves.
- An attractive monthly salary alongside Tet and other performance bonuses.
- Minimum 12 days of paid annual leave plus 5 days of paid sick leave Christmas leave Birthday leave...
- 100% coverage of mandatory insurance and extra healthcare insurance.
- A monthly allowance to support lunch meals and working-from-home electricity and Internet bills.
- Other benefits from one of the best employers in Vietnam.
Whats more
- Want to know more Visit our websites:
Remote Work :
No
Employment Type :
Full-time
Modelling/texturing environments (terrain key landmarks props architecture) based on concepts reference 3D mock-ups art direction and technical specifications.Modelling both organic and hard surfaces in high poly and low poly.Taking ownership of a level becoming responsible for reaching deadlines as...
- Modelling/texturing environments (terrain key landmarks props architecture) based on concepts reference 3D mock-ups art direction and technical specifications.
- Modelling both organic and hard surfaces in high poly and low poly.
- Taking ownership of a level becoming responsible for reaching deadlines as well as collaborating with Design Art Lead and other departments at any given moment.
- Help define material and light properties for environment shaders.
- Contributing to the optimization of both data and workflow.
- Having a keen eye for detail and correctness easily identifying problems in modeled assets.
- Adapting coordinating and sharing your experience and technical skills with members of the team.
Qualifications :
- Proficient in traditional modelling and texturing workflow 3ds Max (or Maya) and Photoshop.
- Skilled in video game environment modelling and texture production for consoles and mobile games.
- Knowledge of Real-Time engines like Unreal Engine Unity or CryEngine.
- Skilled in procedural material creation tools such as Substance Designer and Painter.
- Flexible in adapting to different art styles.
- Skilled in the creation of PBR assets and the PBR Lighting workflow in general.
- 3-4 years of experience in video game production.
- Knowledge of video game art standards in general.
- Strong communication skills.
- A strong sense for composition color and light.
- Disciplined and focused on problem solving.
- Good feedback interpretation and willing to meet art direction requirements.
- Good sense of organization and prioritization.
Nice to have:
- Knowledge of high poly modelling tools such as Zbrush.
- Experience with related specializations: Lighting Animation Concepting Shader creation.
- Knowledge of other 2D or 3D packages compositing motion graphics and other relevant CGsoftware.
Check out some projects at Saigon Studio:
Additional Information :
Recruitment Process:
- (1) Screening call
Only candidates whose qualifications align with the role will be contacted. We sincerely appreciate your understanding. - (2) Test
- (3) Interview(s)
- (4) Offer
Work Location and Hours:
- Work location: 207C Nguyen Xi Binh Thanh Ward Ho Chi Minh City.
- Work hours: 08:30 AM - 06:00 PM Monday - Friday.
Why Join Gameloft
- You want to work in an exceptional industry and create games downloaded more than 1 billion times per year.
- You want to be part of a talented and supportive team of pioneers who have a passion for creating video games.
- You want to contribute to a vibrant and dynamic atmosphere.
- You want to join a global company and meet great people around the world.
- You will work on an employment contract with competitive remuneration and benefits package.
- You are looking for a fun place to work in the heart of the city.
What We Offer:
- A hybrid working model (3 days WFO and 2 days WFH).
- A dynamic workplace environment with over 16 nationalities where hundreds of world-renowned game titles were born.
- A range of well-being events and policies to support employees physically mentally and emotionally.
- An open-space office a cafeteria a terrace and a Gaming Area.
- Various training packages including internal training sponsorship training and e-learning (iLearn Udemy...).
- Opportunities to collaborate and train with Gameloft worldwide experts and develop yourselves.
- An attractive monthly salary alongside Tet and other performance bonuses.
- Minimum 12 days of paid annual leave plus 5 days of paid sick leave Christmas leave Birthday leave...
- 100% coverage of mandatory insurance and extra healthcare insurance.
- A monthly allowance to support lunch meals and working-from-home electricity and Internet bills.
- Other benefits from one of the best employers in Vietnam.
Whats more
- Want to know more Visit our websites:
Remote Work :
No
Employment Type :
Full-time
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