Game Designer Progression & Systems (Assassins Creed Franchise)

Ubisoft

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profile Job Location:

Quebec City - Canada

profile Monthly Salary: Not Disclosed
Posted on: 3 hours ago
Vacancies: 1 Vacancy

Job Summary

As a Game Designer - Progression & Systems for the Assassins Creed Animus HUB at Ubisoft Quebec City you will design and evolve progression-driven systems that support a live cross-game ecosystem. You will collaborate with multidisciplinary teams to shape how players engage with features progression rewards and services across the Assassins Creed franchise.

In this Game Designer - Progression & Systems role you will focus on creating clear engaging player journeys supported by data and player feedback. While you will contribute to system tuning you will work closely with monetization and analytics partners to inform decisions allowing you to focus on holistic system design iteration and long-term player experience.

What youll do

  • Propose and drive continuous improvements to HUB systems in a live environment adapting them to the specific needs of each Assassins Creed title while strengthening the franchises meta-progression.
  • Design and evolve progression and systemic gameplay features that support a shared HUB experience across current and upcoming Assassins Creed games.
  • Collaborate with UI UX monetization and production teams to design player-facing loops experienced through menus and alongside gameplay.
  • Contribute to feature development through scoping prioritization planning and reviews.
  • Coordinate dependencies with multiple teams involved in HUB feature delivery.
  • Partner with Data Analytics and stakeholders to review player data and identify opportunities for improvement.
  • Use player feedback and insights to iterate on systems and propose meaningful enhancements.
  • Help ensure progression systems remain accessible engaging and sustainable over time.

Qualifications :

What you bring to the team

  • Experience in game design systems design progression design or related product-focused roles.
  • Exposure to live or online environments such as games platforms or live digital products.
  • Comfort working with data and KPIs to inform design decisions.
  • Proficiency with Excel and structured problem-solving tools.
  • Familiarity with game engines such as Unity or Unreal.
  • Ability to translate analysis and feedback into clear actionable design proposals.
  • Strong communication collaboration and organizational skills.
  • Curiosity adaptability and a player-focused mindset.
  • An interest in player motivation and long-term engagement within live systems.

What to send our way

  • Your CV highlighting relevant skills and experiences.
  • Examples of previous work such as system designs feature documentation live feature iterations or a link to an online portfolio.

Remote Work :

No


Employment Type :

Full-time

As a Game Designer - Progression & Systems for the Assassins Creed Animus HUB at Ubisoft Quebec City you will design and evolve progression-driven systems that support a live cross-game ecosystem. You will collaborate with multidisciplinary teams to shape how players engage with features progression...
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Key Skills

  • Mechanical Design
  • Computer Graphics
  • GD&T
  • Root cause Analysis
  • CAD
  • Mechanical Knowledge
  • Creo
  • Lua
  • Unreal Engine
  • Maya
  • Project Engineering
  • Unity

About Company

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Opened in October 2011, Ubisoft Abu Dhabi is one of the first major video game studios based in the UAE capital and is focusing on developing and bringing to market successful mobile games for a worldwide audience. This position is based in the vibrant expat city of Abu Dhabi, the c ... View more

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