You will join the studios User Research team supporting all productions by delivering reliable actionable player insights directly useful to development teams.
Our goal: reduce the gap between design intentions and the actual player experience and help teams make the best possible decisions.
The teams organization is designed to foster:
- strong proximity and collaboration with production teams
- deep understanding of each project
- clear continuous communication with design UX game direction and production.
Your Missions
As a User Researcher you will play a key role in understanding players and evaluating gameplay experience.
Your responsibilities will revolve around four pillars: Testing & Quality Tools & Methodology Collaboration & Communication Ownership & Impact.
Testing & Quality
- Reformulate development teams needs into clear and measurable User Research objectives.
- Build tailored testing methodologies adapted to video game constraints and fast-paced evolutions.
- Prepare and coordinate all testing phases including:
- logistics
- player recruitment
- welcoming and moderating sessions.
- Collect both qualitative and quantitative data during sessions (observations interviews questionnaires etc.).
- Analyze results and produce clear actionable and impactful deliverables helping improve design usability comprehension and overall game experience.
Tools & Documentation
- Contribute to the evolution of the lab tools processes and UR methodologies.
- Maintain documentation (protocols methodological guidelines deliverable templates).
- Ensure high-quality data management and structure user information in our databases.
- Use department tools (Qualtrics MainManager Jira Miro Office Suite database management tools OBS configuration).
Collaboration & Communication
- Work closely with game design UX production and creative direction teams.
- Participate in production rituals (sprints retrospectives) when required.
- Present results clearly and pedagogically with a strong focus on actionable recommendations.
- Communicate continuously about analysis progress identified risks and recommendations.
Ownership & Impact
- Act as User Research point of contact on selected projects depending on experience level.
- Play the game regularly and build a deep understanding of design intentions.
- Assess the gap between intentions and actual player experience and explain its causes.
- Provide thoughtful neutral and constructive improvement suggestions.
- Contribute to strengthening the visibility and growth of the User Research team (internally & externally)
Qualifications :
What Were Looking For
MustHave
- Strong understanding of game design logic and player experience principles.
- Academic background in Psychology UX Game Design or Human Sciences.
- Proven experience in User Research and User Testing moderation.
- Excellent analytical observational communication and synthesis skills.
- Strong video game culture (Console PC).
- Ability to integrate quickly and communicate easily across teams.
- Fluency in English (spoken & written).
NicetoHave
- Technical comfort to learn internal tools efficiently.
- Previous experience in video game production.
Additional Information :
Recruitment Process
- Application review: our team will examine your profile with care.
- Prequalification call (max 30 min): a first conversation to validate key points of your application.
- Interview 1 Introduction (1h online): discussion with a recruiter to learn more about you and assess alignment with the role.
- Technical test (1h): following the first interview you will receive a practical case study with several questions.
- Interview 2 Technical (1h online): a more indepth discussion with the studios User Research manager to dive into methodology and speak about the job.
Location : Montpellier
Start Date : You can join the team as soon as possible.
Remote Work : Hybrid model.
We adopt a hybrid working approach that helps you stay connected with your team and aligned with company priorities while allowing you to maintain a healthy worklife balance.
Please note that some roles require full onsite presence and are not eligible for hybrid work.
Check out this guide to help you with your application and learn about our actions to encourage more diversity and inclusion.
Remote Work :
No
Employment Type :
Full-time
You will join the studios User Research team supporting all productions by delivering reliable actionable player insights directly useful to development teams.Our goal: reduce the gap between design intentions and the actual player experience and help teams make the best possible decisions.The teams...
You will join the studios User Research team supporting all productions by delivering reliable actionable player insights directly useful to development teams.
Our goal: reduce the gap between design intentions and the actual player experience and help teams make the best possible decisions.
The teams organization is designed to foster:
- strong proximity and collaboration with production teams
- deep understanding of each project
- clear continuous communication with design UX game direction and production.
Your Missions
As a User Researcher you will play a key role in understanding players and evaluating gameplay experience.
Your responsibilities will revolve around four pillars: Testing & Quality Tools & Methodology Collaboration & Communication Ownership & Impact.
Testing & Quality
- Reformulate development teams needs into clear and measurable User Research objectives.
- Build tailored testing methodologies adapted to video game constraints and fast-paced evolutions.
- Prepare and coordinate all testing phases including:
- logistics
- player recruitment
- welcoming and moderating sessions.
- Collect both qualitative and quantitative data during sessions (observations interviews questionnaires etc.).
- Analyze results and produce clear actionable and impactful deliverables helping improve design usability comprehension and overall game experience.
Tools & Documentation
- Contribute to the evolution of the lab tools processes and UR methodologies.
- Maintain documentation (protocols methodological guidelines deliverable templates).
- Ensure high-quality data management and structure user information in our databases.
- Use department tools (Qualtrics MainManager Jira Miro Office Suite database management tools OBS configuration).
Collaboration & Communication
- Work closely with game design UX production and creative direction teams.
- Participate in production rituals (sprints retrospectives) when required.
- Present results clearly and pedagogically with a strong focus on actionable recommendations.
- Communicate continuously about analysis progress identified risks and recommendations.
Ownership & Impact
- Act as User Research point of contact on selected projects depending on experience level.
- Play the game regularly and build a deep understanding of design intentions.
- Assess the gap between intentions and actual player experience and explain its causes.
- Provide thoughtful neutral and constructive improvement suggestions.
- Contribute to strengthening the visibility and growth of the User Research team (internally & externally)
Qualifications :
What Were Looking For
MustHave
- Strong understanding of game design logic and player experience principles.
- Academic background in Psychology UX Game Design or Human Sciences.
- Proven experience in User Research and User Testing moderation.
- Excellent analytical observational communication and synthesis skills.
- Strong video game culture (Console PC).
- Ability to integrate quickly and communicate easily across teams.
- Fluency in English (spoken & written).
NicetoHave
- Technical comfort to learn internal tools efficiently.
- Previous experience in video game production.
Additional Information :
Recruitment Process
- Application review: our team will examine your profile with care.
- Prequalification call (max 30 min): a first conversation to validate key points of your application.
- Interview 1 Introduction (1h online): discussion with a recruiter to learn more about you and assess alignment with the role.
- Technical test (1h): following the first interview you will receive a practical case study with several questions.
- Interview 2 Technical (1h online): a more indepth discussion with the studios User Research manager to dive into methodology and speak about the job.
Location : Montpellier
Start Date : You can join the team as soon as possible.
Remote Work : Hybrid model.
We adopt a hybrid working approach that helps you stay connected with your team and aligned with company priorities while allowing you to maintain a healthy worklife balance.
Please note that some roles require full onsite presence and are not eligible for hybrid work.
Check out this guide to help you with your application and learn about our actions to encourage more diversity and inclusion.
Remote Work :
No
Employment Type :
Full-time
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