The Engine Networking Team pulls the players together by ensuring the communication of the game state to all. As a Principal Network Transport Engineer you will help the players experience the game as a nearly synchronous world. Just as the nerves in our bodies coordinate our actions the network system coordinates all the computers involved into a smooth experience for the players. You will work in all areas of the game platform in your quest for real-time communication of every part of Roblox.
You Have:
- Worked on a powerful user-space network stack solving problems related to scale performance latency and throughput in client/server environments.
- Worked on a very large multithreaded distributed system that connects millions of users worldwide.
- Worked on all the devices Roblox supports - from desktop clients to mobile phone clients to console clients
- Worked on a game engine and understand how a game engine works
You Are:
- A software engineer with 4 years of experience with Game networking coming from a Game Engine/Studio
- A deep understanding of Network Stack with a passion for working with open source
- Strong systems-level C programming experience and fascinated by the actual work the CPU does when you use smart pointers templates virtual functions and blocks of memory both structured and raw
- Experience with Linux networking and have a good understanding of common network protocols
- Keen to each millisecond of the network exchanges: You know where the time goes and how to reduce the waste
- Understanding of what happens on the operating systems level when certain code is completed
Required Experience:
IC
The Engine Networking Team pulls the players together by ensuring the communication of the game state to all. As a Principal Network Transport Engineer you will help the players experience the game as a nearly synchronous world. Just as the nerves in our bodies coordinate our actions the network sys...
The Engine Networking Team pulls the players together by ensuring the communication of the game state to all. As a Principal Network Transport Engineer you will help the players experience the game as a nearly synchronous world. Just as the nerves in our bodies coordinate our actions the network system coordinates all the computers involved into a smooth experience for the players. You will work in all areas of the game platform in your quest for real-time communication of every part of Roblox.
You Have:
- Worked on a powerful user-space network stack solving problems related to scale performance latency and throughput in client/server environments.
- Worked on a very large multithreaded distributed system that connects millions of users worldwide.
- Worked on all the devices Roblox supports - from desktop clients to mobile phone clients to console clients
- Worked on a game engine and understand how a game engine works
You Are:
- A software engineer with 4 years of experience with Game networking coming from a Game Engine/Studio
- A deep understanding of Network Stack with a passion for working with open source
- Strong systems-level C programming experience and fascinated by the actual work the CPU does when you use smart pointers templates virtual functions and blocks of memory both structured and raw
- Experience with Linux networking and have a good understanding of common network protocols
- Keen to each millisecond of the network exchanges: You know where the time goes and how to reduce the waste
- Understanding of what happens on the operating systems level when certain code is completed
Required Experience:
IC
View more
View less