Senior Gameplay Animator (Locomotion)

CD PROJEKT RED

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profile Job Location:

Boston, NH - USA

profile Monthly Salary: Not Disclosed
Posted on: 8 hours ago
Vacancies: 1 Vacancy

Job Summary

CD PROJEKT RED is looking for a Senior Gameplay Animator with a focus on locomotion to join our Boston hub and the team working on Cyberpunk 2 the next mainline Cyberpunk 2077 game.

As a hands-on individual contributor you will define the look and feel of player and NPC locomotionfrom grounded movement to cybernetically motivated actionsfor a high-quality animation experience. You will work from previsualization and prototyping through final in-engine implementation collaborating with Art Design Technical Animation and Engineering. Your goal will be to ensure animation content and runtime systems deliver a responsive readable and compelling player experience setting the quality bar and best practices for locomotion animation across gameplay.

 

Daily Responsibilities:

  • Drive locomotion animation quality for player and NPC movement across gameplay states and contexts.
  • Partner with the Animation Lead and key stakeholders to align animation quality style and execution with the projects aesthetic goals gameplay pillars and overall player experience.
  • Collaborate daily within a cross-disciplinary team to define gameplay experiential goals and deliver features from concept through final implementation.
  • Create pre-visualizations and prototypes to assist in communication and development.
  • Create high-quality finished animation using hand-keyed procedurally generated animation and motion capture techniques to achieve seamless expressive reactive movement.
  • Implement and iterate within Unreal Engine to ensure locomotion animation feels responsive readable and polished in real-time gameplay.
  • Research explore and advocate new techniques systems and workflows to improve animation quality efficiency and support evolving gameplay and previsualization needs.
  • Curate motion capture shot list and provide performance direction preparing locomotion patterns and reference videos and assisting on-stage as necessary.
  • Provide clear feedback and animation insight during reviews and collaborations helping raise quality.
  • Provide mentorship inspiration and support to early-career animators through feedback collaboration and example.

Qualifications :

  • 5 years of professional experience in gameplay animation development with major contributions to player locomotion.
  • Experience on a shipped title with extensive 3Cs mechanics.
  • Professional experience developing animation for locomotion in Unreal Engine (or comparable engines) including Animation Blueprints state machines animation montages blend spaces motion matching Control Rig and runtime animation behaviors.
  • Proficient in 3D animation skills using Maya MotionBuilder or equivalent DCC tools.
  • Solid animation fundamentals including weight timing posing and clarity.
  • Ability to author hand-keyed animation and motion capture into compelling performances refining motion capture to support gameplay dynamics while maintaining the integrity of the source.
  • Deep understanding of body mechanics and physics as they relate to believable character movement and locomotion.
  • Ability to deliver work in accordance with the artistic direction of the project.

Nice to Have:

  • Experience directing motion capture particularly for motion matching.
  • Experience developing motion-matching locomotion systems.

Candidates should include a portfolio in their application. 


Additional Information :

The application window for this position will close by 07/30/2026.

This job requires working in Boston US.
Working mode: in-office in a hybrid or full-time capacity.

Health & Well-Being

  • Company-paid medical healthcare (dental vision and mental).
  • Free mental health support including access to counseling psychiatric care and a variety of well-being webinars.
  • Paid leave 20 days of holiday per year (26 days after two years).
  • 401K with employer matching.
  • Gym Membership Reimbursement.
  • Menstrual leave employees who menstruate can take one extra day off when experiencing period pain.
  • RED Parents Network support for working parents including childcare benefits and family-friendly events.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings lectures and courses internal workshops knowledge-sharing initiatives online tutorials and e-learning classes are all available.
  • A welcome pack filled with goodies to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office bring your pooch with you and look after them while working! Theres always a furry friend or two to meet.
  • Truly international working environment a chance to meet and work with a diverse selection of people from all around the world.
  • No dress-code we like to keep it casual.

This position is a new role.

Estimated pay range for this position: $95000 - $174000 USD annually

At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data geographic location and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job-related factors like experience qualifications and location.

If youve observed any irregularities (i.e. legal or ethical violations) in our recruitment process please click here to report them anonymously.

#LI-Hybrid


Remote Work :

No


Employment Type :

Full-time

CD PROJEKT RED is looking for a Senior Gameplay Animator with a focus on locomotion to join our Boston hub and the team working on Cyberpunk 2 the next mainline Cyberpunk 2077 game.As a hands-on individual contributor you will define the look and feel of player and NPC locomotionfrom grounded moveme...
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