DescriptionWere hiring aUnity Engineer (3 years)with strong experience inbackend/service integrationandmultiplayer/realtime systems. Youll build and maintain Unity products that rely onAPIs authentication data syncing/storage andrealtime interactions while keeping the codebase reliable scalable and production-ready across multiple projects.
Requirements- Build and maintain Unity features with clean modularC#code.
- Integrate Unity clients withbackend services(APIs authentication data models storage).
- Implementmultiplayer / realtime features(state sync events lobbies/rooms or realtime messaging leaderboards presencebased on project needs).
- Design reliable client-side systems:async flows retries/backoff timeouts state management and graceful failure handling.
- Work closely with backend/product/design/QA teams on requirements integration contracts and delivery.
- Debug complex issues acrossclientnetworkbackendboundaries and improve stability/performance.
- Contribute to engineering standards: code reviews documentation and reusable components.
- Support build/release workflows and post-release improvements.
Required Qualifications
- 3 yearsprofessional experience withUnity C#.
- Proven experience integrating Unity withbackend systems/services(REST/JSON APIs auth/session handling data sync).
- Solid experience withmultiplayer or realtime networkingin Unity (e.g. Photon Mirror Unity Netcode custom socket/WebSocket solutions).
- Strong async programming skills (async/await Tasks; cancellation/timeouts).
- Strong debugging and problem-solving skills especially for networked systems.
- Familiarity withGitworkflows (branches PRs conflict resolution).
- Clear communication and ownership mindset.
Preferred / Bonus Skills
- Supabase / Firebase / PlayFab (or similar backend platforms).
- Experience with scalable multiplayer patterns (authoritative vs peer-hosted replication strategy latency handling).
- Data-driven UI experience in Unity (feeds/lists navigation state-driven screens).
- Mobile deployment experience (Android/iOS builds permissions lifecycle handling).
- Security awareness for client apps (token/key handling secure storage).
- CI/CD familiarity for Unity builds.
What We Value
- Engineers who buildreliable networked systems write maintainable code and ship with quality.
- Practical problem-solvers who can handle real-world constraints (latency disconnects backend failures evolving requirements).
Required Experience:
IC
DescriptionWere hiring aUnity Engineer (3 years)with strong experience inbackend/service integrationandmultiplayer/realtime systems. Youll build and maintain Unity products that rely onAPIs authentication data syncing/storage andrealtime interactions while keeping the codebase reliable scalable and ...
DescriptionWere hiring aUnity Engineer (3 years)with strong experience inbackend/service integrationandmultiplayer/realtime systems. Youll build and maintain Unity products that rely onAPIs authentication data syncing/storage andrealtime interactions while keeping the codebase reliable scalable and production-ready across multiple projects.
Requirements- Build and maintain Unity features with clean modularC#code.
- Integrate Unity clients withbackend services(APIs authentication data models storage).
- Implementmultiplayer / realtime features(state sync events lobbies/rooms or realtime messaging leaderboards presencebased on project needs).
- Design reliable client-side systems:async flows retries/backoff timeouts state management and graceful failure handling.
- Work closely with backend/product/design/QA teams on requirements integration contracts and delivery.
- Debug complex issues acrossclientnetworkbackendboundaries and improve stability/performance.
- Contribute to engineering standards: code reviews documentation and reusable components.
- Support build/release workflows and post-release improvements.
Required Qualifications
- 3 yearsprofessional experience withUnity C#.
- Proven experience integrating Unity withbackend systems/services(REST/JSON APIs auth/session handling data sync).
- Solid experience withmultiplayer or realtime networkingin Unity (e.g. Photon Mirror Unity Netcode custom socket/WebSocket solutions).
- Strong async programming skills (async/await Tasks; cancellation/timeouts).
- Strong debugging and problem-solving skills especially for networked systems.
- Familiarity withGitworkflows (branches PRs conflict resolution).
- Clear communication and ownership mindset.
Preferred / Bonus Skills
- Supabase / Firebase / PlayFab (or similar backend platforms).
- Experience with scalable multiplayer patterns (authoritative vs peer-hosted replication strategy latency handling).
- Data-driven UI experience in Unity (feeds/lists navigation state-driven screens).
- Mobile deployment experience (Android/iOS builds permissions lifecycle handling).
- Security awareness for client apps (token/key handling secure storage).
- CI/CD familiarity for Unity builds.
What We Value
- Engineers who buildreliable networked systems write maintainable code and ship with quality.
- Practical problem-solvers who can handle real-world constraints (latency disconnects backend failures evolving requirements).
Required Experience:
IC
View more
View less