The multi-Oscar-winning creative Film & Episodic studio at Framestore has worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design plan and create beautiful images we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema.
Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future we set out every day to reframe the possible.
About the role
Texture Artists are responsible for the creation of a diverse range of texture maps required for computer-generated creatures and hard surface models used in production. Texture artists work closely with modellers look-development and environment artists to create photo-real assets for high-end visual effects projects.
What youll do
Produce high quality texture maps for assets at their skill level.
Collaborate with the CG Supervisor Lead Texture & Lookdev Artists to execute the required look of CG characters and Hard Surface assets.
Maintain continual and efficient communication with the Look Dev Modelling Environment and Production departments.
Execute quality control of texture maps prior to publishing to ensure consistency.
Respect schedules and deadlines while delivering texture maps of the highest standard.
Communicate with Production and Leads regarding schedules and deadlines.
Share workflow techniques ideas & reference materials with the team.
Strive to keep their skills current & up to date with new tools software and other related technology relating to their discipline.
Extensive knowledge and production experience of Mari Substance Painter and Designer and Photoshop
Experience in a 3D package
The ability to work within a team of other Texture Artists or independently
A commitment to creative collaboration within the team and with other departments
Proactive and excellent communication organisation and interpersonal skills
Creative problem-solving skills
The proven ability to work well under pressure
Open to direction and able to embrace change
Attention to detail
Reliable with good timekeeping and the ability to meet set deadlines
Previous film experience
Modelling and Lookdev skills or experience
You might also have
Traditional arts background
Previous film experience
Accessibility Statement
Our Melbourne studio is fully accessible with step-free entry accessible toilets and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.
Application Process & Deadline
To apply please complete the linked application form or email your resume and portfolio to with the subject line: Mid Texture Artist - Melbourne.
We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process please let us knowwe are happy to accommodate your needs.
Thank you for your application! We will be in touch with you as soon as we can.
Framestore is an Academy Award winning visual effects house that combines talent and technology to reframe the possible in advertising, film, episodic and immersive experiences.