Your responsibilities related to the management of game monetization will include:
- Analyse the flow of hard currency and strategically adjust monetization offerings to maximize revenue performance.
- Develop and implement monetization strategies that balance player engagement and revenue growth.
- Build plan and optimize the Live Ops structure that drives the projects annual commercial performance.
- Define the format and content of commercial offers and adjust schedules according to objectives.
- Ensure the production of planned operations with Development Design Tech Art and Community Management teams.
- Provide regular reporting to the Producer and HQ.
- Collaborate with AdMon experts at HQ to define and execute a strategy for optimizing ad revenue (mobile and web).
- Challenge existing processes to modernize Live Ops practices (segmentation A/B testing etc.).
- Play a strategic partner role with Design Tech and Art teams to guide feature prioritization while integrating acquisition and monetization considerations.
Qualifications :
Relevant Experience:
- Experience in gaming industry particularly within monetization and revenue strategy
- Proven experience as a Monetization Manager or Live Ops Manager in the video game industry ideally on mobile and web projects.
- Ability to analyze player behavior and spending patterns to optimize revenue.
- Experience of strategizing and executing monetization plans for live games.
- Experience managing monetization and/or user acquisition in commercially critical games.
- Comfortable collaborating with multidisciplinary and international teams.
Skills and Knowledge:
- Strong knowledge of product strategy Live Operations and monetization optimization.
- Proficient with analytics tools and performance indicators (KPI LTV ARPDAU etc.).
- Excellent communication collaboration skills and ability to unite teams around common goals.
- Strong interest in dynamic environments taking initiative and product curiosity.
Additional Information :
Ubisoft Benefits
Profit-sharing company savings plan. Additionally: 25 vacation days 12 RTT days 50% transport pass coverage meal vouchers good health insurance and many Ubisoft perks.
20 weeks maternity leave 7 weeks paternity/co-parental leave.
Offices in Saint-Mandé (Line 1 Saint-Mandé stop) with an on-site gym. Under our hybrid work model 3 days per week are in the Saint-Mandé office and 2 days per week are remote.
Recruitment Process
45 min: Phone interview with a Recruiter.
60 min: Technical interview with the VP Product Growth Director and Howrse Producer.
60 min: Interview with the Lead Game Designer and Associate Producer of Howrse.
As an employer Ubisoft provides equal employment opportunities without distinction of gender ethnicity religion sexual orientation social status disability or age. Ubisoft works to develop an inclusive work environment that reflects the diversity of its gaming community within its teams.
We adopt a hybrid work model that keeps you connected with your team and aligned with company priorities while allowing you to maintain work-life balance. Note that some roles are fully office-based and not eligible for hybrid work.
Check out this guide to help you with your application and learn about our actions to encourage more diversity and inclusion.
Check out this guide to help you with your application and learn about our actions to encourage more diversity and inclusion.
Remote Work :
No
Employment Type :
Full-time
Your responsibilities related to the management of game monetization will include:Analyse the flow of hard currency and strategically adjust monetization offerings to maximize revenue performance. Develop and implement monetization strategies that balance player engagement and revenue growth.Build p...
Your responsibilities related to the management of game monetization will include:
- Analyse the flow of hard currency and strategically adjust monetization offerings to maximize revenue performance.
- Develop and implement monetization strategies that balance player engagement and revenue growth.
- Build plan and optimize the Live Ops structure that drives the projects annual commercial performance.
- Define the format and content of commercial offers and adjust schedules according to objectives.
- Ensure the production of planned operations with Development Design Tech Art and Community Management teams.
- Provide regular reporting to the Producer and HQ.
- Collaborate with AdMon experts at HQ to define and execute a strategy for optimizing ad revenue (mobile and web).
- Challenge existing processes to modernize Live Ops practices (segmentation A/B testing etc.).
- Play a strategic partner role with Design Tech and Art teams to guide feature prioritization while integrating acquisition and monetization considerations.
Qualifications :
Relevant Experience:
- Experience in gaming industry particularly within monetization and revenue strategy
- Proven experience as a Monetization Manager or Live Ops Manager in the video game industry ideally on mobile and web projects.
- Ability to analyze player behavior and spending patterns to optimize revenue.
- Experience of strategizing and executing monetization plans for live games.
- Experience managing monetization and/or user acquisition in commercially critical games.
- Comfortable collaborating with multidisciplinary and international teams.
Skills and Knowledge:
- Strong knowledge of product strategy Live Operations and monetization optimization.
- Proficient with analytics tools and performance indicators (KPI LTV ARPDAU etc.).
- Excellent communication collaboration skills and ability to unite teams around common goals.
- Strong interest in dynamic environments taking initiative and product curiosity.
Additional Information :
Ubisoft Benefits
Profit-sharing company savings plan. Additionally: 25 vacation days 12 RTT days 50% transport pass coverage meal vouchers good health insurance and many Ubisoft perks.
20 weeks maternity leave 7 weeks paternity/co-parental leave.
Offices in Saint-Mandé (Line 1 Saint-Mandé stop) with an on-site gym. Under our hybrid work model 3 days per week are in the Saint-Mandé office and 2 days per week are remote.
Recruitment Process
45 min: Phone interview with a Recruiter.
60 min: Technical interview with the VP Product Growth Director and Howrse Producer.
60 min: Interview with the Lead Game Designer and Associate Producer of Howrse.
As an employer Ubisoft provides equal employment opportunities without distinction of gender ethnicity religion sexual orientation social status disability or age. Ubisoft works to develop an inclusive work environment that reflects the diversity of its gaming community within its teams.
We adopt a hybrid work model that keeps you connected with your team and aligned with company priorities while allowing you to maintain work-life balance. Note that some roles are fully office-based and not eligible for hybrid work.
Check out this guide to help you with your application and learn about our actions to encourage more diversity and inclusion.
Check out this guide to help you with your application and learn about our actions to encourage more diversity and inclusion.
Remote Work :
No
Employment Type :
Full-time
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