Why We Need You:
Join a small design team on an unannounced project alongside a Senior team.
What You Will Do:
Creation and Integration of Gameplay Animations
- Produce and integrate gameplay animations (combat locomotion traversal) with a high level of responsiveness and clarity.
- Adapt animations to gameplay constraints: responsiveness readability timing.
Development of Gameplay-Oriented Animation Systems
- Participate in prototyping and polishing animation systems up to the final version.
- Contribute to the development of Main Character & NPC animations (combat behaviors).
Cross-Team Collaboration
- Work closely with:
- Game Designers to ensure gameplay readability and intention.
- Gameplay Programmers for technical integration optimization and debugging.
Optimization and Quality
- Test and iterate on animations to ensure performance and consistency.
Your Future Work Environment:
- Small team based in Montpellier.
- Collaboration with specialized senior profiles.
- Animation tools: Maya.
Qualifications :
Qualifications
What Were Looking For:
Key skills for this role
Technical Skills:
- Strong animation background (share your best animations via your Demo Reel).
- Proficiency in Maya.
- Experience with combat and/or creature animations.
- Comfortable with game engines and animation systems.
Reliability & Ownership
- You understand project constraints in order to deliver within production timelines.
- You are proactive: you push the quality of your work all the way through its in-game context.
Team Spirit and Mentoring
- You know how to give and receive feedback with peers and share best practices.
- You stay open to feedback: art direction revisions gameplay rebalancing engine optimization etc.
- You understand the needs of other teams and technical constraints to achieve the best results in the game.
- You can share knowledge with junior profiles.
What Will Make You Successful
- Your ability to tell a story through your animations.
- Your attention to detail and your expertise in knowing where to focus your efforts.
- Your artistic vision while staying pragmatic and gameplay-oriented.
- Your ability to elevate the artists around you.
Additional Information :
Our Recruitment Process
- Application review: our team will carefully review your profile.
- Quick prequalification (max 30 min by phone): if your profile matches youll have an initial call to validate key points.
- Interview 1: Introduction (1h online): a conversation with a member of the recruitment team to get to know you better and assess the alignment between your background and our expectations.
- Interview 2: Technical (1h online): a discussion with two team members more technically oriented to dive concretely into the role and speak the same language.
Contract type: Permanent contract
Location: Montpellier
Start date: You can join the team as soon as possible
Remote work:
We embrace a hybrid work model helping you stay connectedwith your team and aligned with business priorities while giving you the opportunity to maintain your work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work.
Check out this guide to help you with your application and learn about our actions to encourage more diversity and inclusion.
Remote Work :
No
Employment Type :
Full-time
Why We Need You:Join a small design team on an unannounced project alongside a Senior team.What You Will Do:Creation and Integration of Gameplay AnimationsProduce and integrate gameplay animations (combat locomotion traversal) with a high level of responsiveness and clarity.Adapt animations to gamep...
Why We Need You:
Join a small design team on an unannounced project alongside a Senior team.
What You Will Do:
Creation and Integration of Gameplay Animations
- Produce and integrate gameplay animations (combat locomotion traversal) with a high level of responsiveness and clarity.
- Adapt animations to gameplay constraints: responsiveness readability timing.
Development of Gameplay-Oriented Animation Systems
- Participate in prototyping and polishing animation systems up to the final version.
- Contribute to the development of Main Character & NPC animations (combat behaviors).
Cross-Team Collaboration
- Work closely with:
- Game Designers to ensure gameplay readability and intention.
- Gameplay Programmers for technical integration optimization and debugging.
Optimization and Quality
- Test and iterate on animations to ensure performance and consistency.
Your Future Work Environment:
- Small team based in Montpellier.
- Collaboration with specialized senior profiles.
- Animation tools: Maya.
Qualifications :
Qualifications
What Were Looking For:
Key skills for this role
Technical Skills:
- Strong animation background (share your best animations via your Demo Reel).
- Proficiency in Maya.
- Experience with combat and/or creature animations.
- Comfortable with game engines and animation systems.
Reliability & Ownership
- You understand project constraints in order to deliver within production timelines.
- You are proactive: you push the quality of your work all the way through its in-game context.
Team Spirit and Mentoring
- You know how to give and receive feedback with peers and share best practices.
- You stay open to feedback: art direction revisions gameplay rebalancing engine optimization etc.
- You understand the needs of other teams and technical constraints to achieve the best results in the game.
- You can share knowledge with junior profiles.
What Will Make You Successful
- Your ability to tell a story through your animations.
- Your attention to detail and your expertise in knowing where to focus your efforts.
- Your artistic vision while staying pragmatic and gameplay-oriented.
- Your ability to elevate the artists around you.
Additional Information :
Our Recruitment Process
- Application review: our team will carefully review your profile.
- Quick prequalification (max 30 min by phone): if your profile matches youll have an initial call to validate key points.
- Interview 1: Introduction (1h online): a conversation with a member of the recruitment team to get to know you better and assess the alignment between your background and our expectations.
- Interview 2: Technical (1h online): a discussion with two team members more technically oriented to dive concretely into the role and speak the same language.
Contract type: Permanent contract
Location: Montpellier
Start date: You can join the team as soon as possible
Remote work:
We embrace a hybrid work model helping you stay connectedwith your team and aligned with business priorities while giving you the opportunity to maintain your work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work.
Check out this guide to help you with your application and learn about our actions to encourage more diversity and inclusion.
Remote Work :
No
Employment Type :
Full-time
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