As a Texture Artist at Ubisoft Montréal you will help create an immersive world by designing and applying textures that add depth and dimension to characters objects and environments. Combining observation skill and imagination you will bring believable materials to life and make the games look unforgettable.
You will draw inspiration from reality to craft authentic textures adapt to new tools and techniques to enhance their potential and choose the most effective methods to deliver visuals that fit the artistic vision of the game.
What youll do
- Collaborate with the art team to understand the games artistic vision and texture priorities
- Study concept art and references to develop the visual language for materials
- Work closely with level artists to meet environment texture needs
- Create textures from scratch from references or from scans and maintain an organized texture library
- Partner with modelers to propose texture options and assist with 3D mapping
- Collaborate with technical artists to optimize textures for performance while preserving quality
- Enhance 3D models by ensuring textures complement and elevate the visual fidelity of assets
- Participate in visual reviews give and receive constructive feedback and uphold quality standards
- Document and share workflows techniques and best practices
- Refine textures based on feedback from interdependent teams and troubleshoot or optimize when necessary
Qualifications :
What you bring to the team
- Proficiency with Substance Designer and Substance Painter Photoshop and industrystandard 3D software such as Maya or 3ds Max
- Strong knowledge of UV layout material creation and texture baking
- Experience with physically based rendering (PBR) workflows and realtime rendering pipelines
- Solid understanding of art fundamentals including lighting composition proportion and colour theory as well as gamespecific constraints
- Attention to detail and aesthetic sensitivity
- Collaborative mindset clear communication skills and openness to iterative feedback
- Knowledge of shader creation or procedural texturing techniques is an asset
What to send our way
- Your CV highlighting relevant skills and experiences
- A portfolio showcasing your best texture work both realistic and stylized with images or links to your website or online portfolio
Additional Information :
About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences from Assassins Creed Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If youre passionate about innovation and pushing entertainment boundaries join our journey and help create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities while giving you the opportunity to maintain your work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work
Remote Work :
No
Employment Type :
Full-time
As a Texture Artist at Ubisoft Montréal you will help create an immersive world by designing and applying textures that add depth and dimension to characters objects and environments. Combining observation skill and imagination you will bring believable materials to life and make the games look unfo...
As a Texture Artist at Ubisoft Montréal you will help create an immersive world by designing and applying textures that add depth and dimension to characters objects and environments. Combining observation skill and imagination you will bring believable materials to life and make the games look unforgettable.
You will draw inspiration from reality to craft authentic textures adapt to new tools and techniques to enhance their potential and choose the most effective methods to deliver visuals that fit the artistic vision of the game.
What youll do
- Collaborate with the art team to understand the games artistic vision and texture priorities
- Study concept art and references to develop the visual language for materials
- Work closely with level artists to meet environment texture needs
- Create textures from scratch from references or from scans and maintain an organized texture library
- Partner with modelers to propose texture options and assist with 3D mapping
- Collaborate with technical artists to optimize textures for performance while preserving quality
- Enhance 3D models by ensuring textures complement and elevate the visual fidelity of assets
- Participate in visual reviews give and receive constructive feedback and uphold quality standards
- Document and share workflows techniques and best practices
- Refine textures based on feedback from interdependent teams and troubleshoot or optimize when necessary
Qualifications :
What you bring to the team
- Proficiency with Substance Designer and Substance Painter Photoshop and industrystandard 3D software such as Maya or 3ds Max
- Strong knowledge of UV layout material creation and texture baking
- Experience with physically based rendering (PBR) workflows and realtime rendering pipelines
- Solid understanding of art fundamentals including lighting composition proportion and colour theory as well as gamespecific constraints
- Attention to detail and aesthetic sensitivity
- Collaborative mindset clear communication skills and openness to iterative feedback
- Knowledge of shader creation or procedural texturing techniques is an asset
What to send our way
- Your CV highlighting relevant skills and experiences
- A portfolio showcasing your best texture work both realistic and stylized with images or links to your website or online portfolio
Additional Information :
About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences from Assassins Creed Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If youre passionate about innovation and pushing entertainment boundaries join our journey and help create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities while giving you the opportunity to maintain your work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work
Remote Work :
No
Employment Type :
Full-time
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