About the Role
Were looking for a Technical Artist (Unity)to join a small high-performing team developing new growth initiative within Playtika. As a Tech Artist youll serve as the bridge between art and development ensuring that our game not only looks great but also performs beautifully across platforms.
Youll take ownership of the visual implementation optimization and technical art pipeline helping shape the tools workflows and visual style that will define our new title.
What Youll Do
- Integrate and optimize 2D/3D art assets shaders and VFX within Unity.
- Develop custom tools and editor scripts to improve team efficiency and asset workflows.
- Create implement and fine-tune materials lighting and post-processing setups to achieve a cohesive visual style.
- Collaborate closely with artists and engineers to ensure art assets meet both visual and performance goals.
- Profile andoptimize graphics performance (GPU/CPU draw calls batching memory).
- Troubleshoot and solve technical challenges related to shaders animation rigs or scene setup.
- Maintain and refine the art pipeline between tools like Blender/Maya/Substance and Unity.
- Contribute to shaping the look and feel of a brand-new IP from day one.
What Were Looking For
- 2 years of experience as a Technical Artist or in a similar role within Unity.
- Strong understanding of Unity Editor C# scripting and Shader Graph (or HLSL).
- Proven ability tooptimize visuals for performance without compromising quality.
- Solid understanding of art pipelines lightingrendering and VFX.
- Experience with 3D tools such as Blender Maya or 3ds Max.
- Creative problem solver withstrong communication and collaboration skills.
- Comfortable working in a small agile team where everyone wears multiple hats.
Nice to Have
- Experience with VFX Graph Timeline or Cinemachine.
- Familiarity with Substance Painter/Designer or other material authoring tools.
- Experience with mobile game performance optimization.
- Passion for experimenting with art-tech solutions procedural tools and visual innovation.
Why Join Us
- Be part of a startup-like environment inside Playtika a small team with big creative freedom.
- Have a real impact on shaping the visual identity and tools of a new game from day one.
- Work with passionate artists designers and developers who love making great games.
- EnjoyPlaytikas stability benefits and resources with the agility of an indie team.
Required Experience:
Senior IC
About the RoleWere looking for a Technical Artist (Unity)to join a small high-performing team developing new growth initiative within Playtika. As a Tech Artist youll serve as the bridge between art and development ensuring that our game not only looks great but also performs beautifully across plat...
About the Role
Were looking for a Technical Artist (Unity)to join a small high-performing team developing new growth initiative within Playtika. As a Tech Artist youll serve as the bridge between art and development ensuring that our game not only looks great but also performs beautifully across platforms.
Youll take ownership of the visual implementation optimization and technical art pipeline helping shape the tools workflows and visual style that will define our new title.
What Youll Do
- Integrate and optimize 2D/3D art assets shaders and VFX within Unity.
- Develop custom tools and editor scripts to improve team efficiency and asset workflows.
- Create implement and fine-tune materials lighting and post-processing setups to achieve a cohesive visual style.
- Collaborate closely with artists and engineers to ensure art assets meet both visual and performance goals.
- Profile andoptimize graphics performance (GPU/CPU draw calls batching memory).
- Troubleshoot and solve technical challenges related to shaders animation rigs or scene setup.
- Maintain and refine the art pipeline between tools like Blender/Maya/Substance and Unity.
- Contribute to shaping the look and feel of a brand-new IP from day one.
What Were Looking For
- 2 years of experience as a Technical Artist or in a similar role within Unity.
- Strong understanding of Unity Editor C# scripting and Shader Graph (or HLSL).
- Proven ability tooptimize visuals for performance without compromising quality.
- Solid understanding of art pipelines lightingrendering and VFX.
- Experience with 3D tools such as Blender Maya or 3ds Max.
- Creative problem solver withstrong communication and collaboration skills.
- Comfortable working in a small agile team where everyone wears multiple hats.
Nice to Have
- Experience with VFX Graph Timeline or Cinemachine.
- Familiarity with Substance Painter/Designer or other material authoring tools.
- Experience with mobile game performance optimization.
- Passion for experimenting with art-tech solutions procedural tools and visual innovation.
Why Join Us
- Be part of a startup-like environment inside Playtika a small team with big creative freedom.
- Have a real impact on shaping the visual identity and tools of a new game from day one.
- Work with passionate artists designers and developers who love making great games.
- EnjoyPlaytikas stability benefits and resources with the agility of an indie team.
Required Experience:
Senior IC
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