As a Character Artist at Ubisoft Toronto you will create high-quality real-time character art for integration into our projects. Youll work closely with the Art Director for creative direction collaborate with the Technical Director to meet performance requirements and ensure your work aligns with technical and artistic standards. Youll use tools such as ZBrush Marvelous Designer and scan-based workflows to produce detailed optimized characters that bring life and emotion to our worlds.
What youll do
- Collaborate with the Art Director to deliver detailed high-quality character models that align with the creative vision
- Interpret and work from references to create realistic characters and clothing
- Build high-resolution meshes using scans sculpting and digital tailoring tools
- Retopologize models into optimized rig-friendly low-poly versions for integration
- Create and apply textures using physically based rendering (PBR) workflows
- Generate and optimize UV layouts for efficient texture use
- Address feedback from art and technical teams to refine characters
- Partner with animators designers and programmers to ensure characters meet gameplay and technical needs
Qualifications :
What you bring to the team
- Proficiency in character modeling tools such as 3ds Max Maya or Blender
- Strong skills in digital sculpting with ZBrush and advanced garment creation using Marvelous Designer
- Ability to work with scan-based and photo-real assets
- Solid knowledge of topology for animation and facial expression range
- Expertise in texturing using tools like Substance Painter including normal map extraction
- Knowledge of PBR workflows and efficient texture space usage
- Strong understanding of human anatomy clothing form and character silhouette
- Collaborative mindset with the ability to adapt to project pipelines and technical constraints
What to send our way
- Your CV highlighting relevant skills and accomplishments
- Portfolio showcasing high-quality character models textures and technical optimizations
Additional Information :
About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences from Assassins Creed Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If youre passionate about innovation and pushing entertainment boundaries join our journey and help create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities while giving you the opportunity to maintain your worklife balance. Note that some roles are fully officebased and are not eligible for hybrid work.
Remote Work :
No
Employment Type :
Full-time
As a Character Artist at Ubisoft Toronto you will create high-quality real-time character art for integration into our projects. Youll work closely with the Art Director for creative direction collaborate with the Technical Director to meet performance requirements and ensure your work aligns with t...
As a Character Artist at Ubisoft Toronto you will create high-quality real-time character art for integration into our projects. Youll work closely with the Art Director for creative direction collaborate with the Technical Director to meet performance requirements and ensure your work aligns with technical and artistic standards. Youll use tools such as ZBrush Marvelous Designer and scan-based workflows to produce detailed optimized characters that bring life and emotion to our worlds.
What youll do
- Collaborate with the Art Director to deliver detailed high-quality character models that align with the creative vision
- Interpret and work from references to create realistic characters and clothing
- Build high-resolution meshes using scans sculpting and digital tailoring tools
- Retopologize models into optimized rig-friendly low-poly versions for integration
- Create and apply textures using physically based rendering (PBR) workflows
- Generate and optimize UV layouts for efficient texture use
- Address feedback from art and technical teams to refine characters
- Partner with animators designers and programmers to ensure characters meet gameplay and technical needs
Qualifications :
What you bring to the team
- Proficiency in character modeling tools such as 3ds Max Maya or Blender
- Strong skills in digital sculpting with ZBrush and advanced garment creation using Marvelous Designer
- Ability to work with scan-based and photo-real assets
- Solid knowledge of topology for animation and facial expression range
- Expertise in texturing using tools like Substance Painter including normal map extraction
- Knowledge of PBR workflows and efficient texture space usage
- Strong understanding of human anatomy clothing form and character silhouette
- Collaborative mindset with the ability to adapt to project pipelines and technical constraints
What to send our way
- Your CV highlighting relevant skills and accomplishments
- Portfolio showcasing high-quality character models textures and technical optimizations
Additional Information :
About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences from Assassins Creed Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If youre passionate about innovation and pushing entertainment boundaries join our journey and help create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities while giving you the opportunity to maintain your worklife balance. Note that some roles are fully officebased and are not eligible for hybrid work.
Remote Work :
No
Employment Type :
Full-time
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