As a Texture Artist at Ubisoft Toronto you will bring immersive and realistic 3D worlds to life by creating and applying textures that enhance visual storytelling. Youll craft texture sets that unify and elevate the overall gameplay environment ensuring they meet artistic technical and performance goals while adapting to new tools and workflows.
What youll do
- Collaborate with the art team to understand the projects artistic vision and determine texture priorities
- Research and collect visual references to develop a consistent and highquality texture language
- Apply physically based rendering (PBR) workflows to create realistic materials
- Partner closely with level artists to identify environment texture needs
- Create textures from scratch reference images or scans and organize them in a texture library
- Work with modelers and level artists to select suitable textures and assist in accurate 3D mapping
- Balance artistic quality with performance budgets and technical constraints
- Document processes share tips and capture best practices for easy reference
- Iterate and optimize textures based on feedback from crossdisciplinary teams
- Bake textures from highresolution meshes and plan texture atlases with basic modeling skills
Qualifications :
What you bring to the team
- Skill in basic modeling and the ability to create texture breakdowns for asset sets
- Proficiency in tools such as Substance Designer and familiarity with 3D software (3ds Max Blender Houdini ZBrush Maya) and game engines like Unreal Engine
- Strong art fundamentals including lighting composition proportion and color theory
- Solid understanding of PBR workflows and game production constraints
- Passion for materials textures and immersive worldbuilding
- Good sense of scale and ability to maintain visual consistency across environments
- Knowledge of the game environment creation process
- Strong communication and presentation abilities
- Effective timemanagement skills and openness to feedback
- Basic shader skills including work with layered material systems
What to send our way
- Your CV highlighting relevant skills and experiences
- A portfolio showcasing texture work material creation and related projects
Additional Information :
About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences from Assassins Creed Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If youre passionate about innovation and pushing entertainment boundaries join our journey and help create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities while giving you the opportunity to maintain your worklife balance. Note that some roles are fully officebased and are not eligible for hybrid work.
Remote Work :
No
Employment Type :
Full-time
As a Texture Artist at Ubisoft Toronto you will bring immersive and realistic 3D worlds to life by creating and applying textures that enhance visual storytelling. Youll craft texture sets that unify and elevate the overall gameplay environment ensuring they meet artistic technical and performance g...
As a Texture Artist at Ubisoft Toronto you will bring immersive and realistic 3D worlds to life by creating and applying textures that enhance visual storytelling. Youll craft texture sets that unify and elevate the overall gameplay environment ensuring they meet artistic technical and performance goals while adapting to new tools and workflows.
What youll do
- Collaborate with the art team to understand the projects artistic vision and determine texture priorities
- Research and collect visual references to develop a consistent and highquality texture language
- Apply physically based rendering (PBR) workflows to create realistic materials
- Partner closely with level artists to identify environment texture needs
- Create textures from scratch reference images or scans and organize them in a texture library
- Work with modelers and level artists to select suitable textures and assist in accurate 3D mapping
- Balance artistic quality with performance budgets and technical constraints
- Document processes share tips and capture best practices for easy reference
- Iterate and optimize textures based on feedback from crossdisciplinary teams
- Bake textures from highresolution meshes and plan texture atlases with basic modeling skills
Qualifications :
What you bring to the team
- Skill in basic modeling and the ability to create texture breakdowns for asset sets
- Proficiency in tools such as Substance Designer and familiarity with 3D software (3ds Max Blender Houdini ZBrush Maya) and game engines like Unreal Engine
- Strong art fundamentals including lighting composition proportion and color theory
- Solid understanding of PBR workflows and game production constraints
- Passion for materials textures and immersive worldbuilding
- Good sense of scale and ability to maintain visual consistency across environments
- Knowledge of the game environment creation process
- Strong communication and presentation abilities
- Effective timemanagement skills and openness to feedback
- Basic shader skills including work with layered material systems
What to send our way
- Your CV highlighting relevant skills and experiences
- A portfolio showcasing texture work material creation and related projects
Additional Information :
About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences from Assassins Creed Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If youre passionate about innovation and pushing entertainment boundaries join our journey and help create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities while giving you the opportunity to maintain your worklife balance. Note that some roles are fully officebased and are not eligible for hybrid work.
Remote Work :
No
Employment Type :
Full-time
View more
View less