Beyond Good & Evil 2 is an action-adventure open world game set in a captivating space opera universe and the direct prequel to the 2003 cult classic. Based on a breakthrough technology driven by the proprietary Voyager engine Beyond Good & Evil 2 aims to offer a seamless experience of exploration and space piracy across a solar system full of exotic locations colorful characters and mysteries to uncover solo or with friends. So if you are ready for an adventure like no other come join forces with us to build System 3!
Why we need you:
Missions:
Within the BG&E2 Character team you will be responsible for creating the projects characters. From the Art Directors brief to integrating your work into the game your skills will help support gameplay and narrative needs contributing to building the games universe.
What you will do
- Understand and interpret concept art and propose creative solutions to artistic challenges.
- Create complete assets for human and hybrid avatars: anatomies costumes gear:
- Produce 3D models sculpts and low-res models (anatomy facial outfits haircuts accessories equipment etc.)
- Baking and texture creation
- In-game material setup.
- Add strong visual storytelling: materials organic details scars etc.
- Work collaboratively with other teams (Riggers Animators Materials and Tech Artists) to meet in-game quality goals and improve workflows.
- Optimize assets to meet technical budgets.
- Contribute to the creation of the Character teams asset libraries.
- Contribute to quality benchmarking and enrich the projects visual bible.
- Support junior or freelance profiles to maintain a consistent quality level.
Qualifications :
What were looking for
An experienced reliable autonomous and curious character artist. Youre passionate about bringing game characters to life with a strong and varied artistic identity. You have a keen eye for quality in your work. You understand the needs of other disciplines so your work integrates seamlessly into the world and player experience.
Key skills for this role
- Several years of experience producing video game characters.
- Experience on an open-world or narrative game with a strong artistic vision.
- Portfolio showing anatomical knowledge form quality visual storytelling and material craftsmanship.
- Film/VFX profiles welcome if familiar with real-time production.
Artistic skills & Craftsmanship
- You can adapt to a complex art direction: stylized realism Pirate Sci-Fi universe the DNA of BG&E2.
- You can translate a 2D concept into 3D assets from main heroes to background NPCs.
- You understand proportion harmony and readable silhouettes for a TPS game.
- You master ZBrush Maya Marvelous Designer Substance (Painter/Designer).
- You master the technologies and pipelines related to character creation for video games (scans photogrammetry groom hair cards FACS shaders topology etc.).
Reliability & Ownership
- You know where to invest your time: Quality vs Optimization.
- You understand project constraints to deliver within production timelines.
- Youre proactive: you push the quality of your assets all the way to their in-game context.
- You know how to optimize and finalize your assets to improve the overall quality of the game.
Team spirit & Mentoring
- You can give and receive feedback with peers and share best practices.
- You stay open to feedback: AD revisions gameplay adjustments engine optimizations etc.
- You understand the needs of other teams (Rig Anim Materials etc.) and technical constraints to achieve the best in-game results.
- You can adapt to the projects production tools and contribute to improving them alongside tech teams.
- You can support junior or freelance artists and help spread best practices (documentation training etc.).
That is why a good level of French is required.
What will make you successful
- Your ability to tell a story through a character.
- Your attention to detail and your expertise in knowing where to focus your efforts.
- Your versatility between stylized realism anatomy varied morphologies and technical constraints.
- Your artistic vision while remaining pragmatic and gameplay-oriented.
- Your ability to elevate the artists around you.
Your future work environment:
- You will work within the team led by Stan Paillereau (DT and Lead Character) and Hanane SBAI (Associate Producer).
When you arrive youll discover:
- A passionate multidisciplinary team.
- Dedicated onboarding to help you get familiar with the internal pipeline and the Voyager engine.
- An environment that fosters learning: regular reviews shared documentation
Additional Information :
The recruitment process:
- Application review: our team will carefully study your profile.
- Quick pre-qualification (max 30 min call): if your profile matches youll have a first phone conversation to validate some key points.
- Interview 1: Introduction (1h video): a conversation with a member of the recruitment team to get to know you better and check alignment between your background and our expectations.
- Interview 2: Technical (1h video): a more technical discussion with two team members to dive deeper and speak the same language.
- A technical test is also planned to better understand your workflow and technical sensibility.
Your onboarding
From day one youll receive a structured onboarding process to immerse you quickly into the projects universe.
Ready to join the adventure
If you want to contribute to an epic journey bring unique characters to life and be part of an ambitious universe send us your portfolio and application now.
Additional info:
- Location: Montpellier
- Start date: you can join the team as soon as possible
Check out this guide to help you with your application and learn about our actions to encourage more diversity and inclusion.
Remote Work :
No
Employment Type :
Full-time
Beyond Good & Evil 2 is an action-adventure open world game set in a captivating space opera universe and the direct prequel to the 2003 cult classic. Based on a breakthrough technology driven by the proprietary Voyager engine Beyond Good & Evil 2 aims to offer a seamless experience of exploration a...
Beyond Good & Evil 2 is an action-adventure open world game set in a captivating space opera universe and the direct prequel to the 2003 cult classic. Based on a breakthrough technology driven by the proprietary Voyager engine Beyond Good & Evil 2 aims to offer a seamless experience of exploration and space piracy across a solar system full of exotic locations colorful characters and mysteries to uncover solo or with friends. So if you are ready for an adventure like no other come join forces with us to build System 3!
Why we need you:
Missions:
Within the BG&E2 Character team you will be responsible for creating the projects characters. From the Art Directors brief to integrating your work into the game your skills will help support gameplay and narrative needs contributing to building the games universe.
What you will do
- Understand and interpret concept art and propose creative solutions to artistic challenges.
- Create complete assets for human and hybrid avatars: anatomies costumes gear:
- Produce 3D models sculpts and low-res models (anatomy facial outfits haircuts accessories equipment etc.)
- Baking and texture creation
- In-game material setup.
- Add strong visual storytelling: materials organic details scars etc.
- Work collaboratively with other teams (Riggers Animators Materials and Tech Artists) to meet in-game quality goals and improve workflows.
- Optimize assets to meet technical budgets.
- Contribute to the creation of the Character teams asset libraries.
- Contribute to quality benchmarking and enrich the projects visual bible.
- Support junior or freelance profiles to maintain a consistent quality level.
Qualifications :
What were looking for
An experienced reliable autonomous and curious character artist. Youre passionate about bringing game characters to life with a strong and varied artistic identity. You have a keen eye for quality in your work. You understand the needs of other disciplines so your work integrates seamlessly into the world and player experience.
Key skills for this role
- Several years of experience producing video game characters.
- Experience on an open-world or narrative game with a strong artistic vision.
- Portfolio showing anatomical knowledge form quality visual storytelling and material craftsmanship.
- Film/VFX profiles welcome if familiar with real-time production.
Artistic skills & Craftsmanship
- You can adapt to a complex art direction: stylized realism Pirate Sci-Fi universe the DNA of BG&E2.
- You can translate a 2D concept into 3D assets from main heroes to background NPCs.
- You understand proportion harmony and readable silhouettes for a TPS game.
- You master ZBrush Maya Marvelous Designer Substance (Painter/Designer).
- You master the technologies and pipelines related to character creation for video games (scans photogrammetry groom hair cards FACS shaders topology etc.).
Reliability & Ownership
- You know where to invest your time: Quality vs Optimization.
- You understand project constraints to deliver within production timelines.
- Youre proactive: you push the quality of your assets all the way to their in-game context.
- You know how to optimize and finalize your assets to improve the overall quality of the game.
Team spirit & Mentoring
- You can give and receive feedback with peers and share best practices.
- You stay open to feedback: AD revisions gameplay adjustments engine optimizations etc.
- You understand the needs of other teams (Rig Anim Materials etc.) and technical constraints to achieve the best in-game results.
- You can adapt to the projects production tools and contribute to improving them alongside tech teams.
- You can support junior or freelance artists and help spread best practices (documentation training etc.).
That is why a good level of French is required.
What will make you successful
- Your ability to tell a story through a character.
- Your attention to detail and your expertise in knowing where to focus your efforts.
- Your versatility between stylized realism anatomy varied morphologies and technical constraints.
- Your artistic vision while remaining pragmatic and gameplay-oriented.
- Your ability to elevate the artists around you.
Your future work environment:
- You will work within the team led by Stan Paillereau (DT and Lead Character) and Hanane SBAI (Associate Producer).
When you arrive youll discover:
- A passionate multidisciplinary team.
- Dedicated onboarding to help you get familiar with the internal pipeline and the Voyager engine.
- An environment that fosters learning: regular reviews shared documentation
Additional Information :
The recruitment process:
- Application review: our team will carefully study your profile.
- Quick pre-qualification (max 30 min call): if your profile matches youll have a first phone conversation to validate some key points.
- Interview 1: Introduction (1h video): a conversation with a member of the recruitment team to get to know you better and check alignment between your background and our expectations.
- Interview 2: Technical (1h video): a more technical discussion with two team members to dive deeper and speak the same language.
- A technical test is also planned to better understand your workflow and technical sensibility.
Your onboarding
From day one youll receive a structured onboarding process to immerse you quickly into the projects universe.
Ready to join the adventure
If you want to contribute to an epic journey bring unique characters to life and be part of an ambitious universe send us your portfolio and application now.
Additional info:
- Location: Montpellier
- Start date: you can join the team as soon as possible
Check out this guide to help you with your application and learn about our actions to encourage more diversity and inclusion.
Remote Work :
No
Employment Type :
Full-time
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