Senior Tech Artist (New for 2026)

SMG Studio

Not Interested
Bookmark
Report This Job

profile Job Location:

Victoria - Australia

profile Monthly Salary: Not Disclosed
Posted on: Yesterday
Vacancies: 1 Vacancy

Job Summary

SMG is looking for a senior tech artist to join our experienced team and jump head first into all things rendering tools asset pipelines and visual creative wizardry.

Youll work as a team on larger game projects and help deliver projects to completion.

Role starts in Q1-Q2 2026 we can be flexible with the start date.

Our games: LEGO Party!Moving Out1 & 2SP!NGNo Way HomeRISKDeath Squaredand more

You will have the opportunity to work on high-profile IP as well as original IP.

You would be joining an existing tech art team and working in tandem to improve existing systems as well as opportunities to bring new ideas and solutions to the mix.

Were working on another high profile family console title that will entertain excite and make millions of people laugh. Your contributions both technical and creative will be crucial to pushing the bounds of what we can deliver on screen.

This is a game youll be excited and proud to be part of with an amazing team that respects creativity and quality.

What you will do:

  • Collaborate with directors artists and designers to bring visual polish and push the extents of the teams creative vision
  • Improve maintain and add to tools and asset pipelines that enhance our efficiency and and workflows
  • Develop bespoke shaders and solutions on a per-need basis when a core shader or system doesnt support an approach
  • Develop and improve optimisations in art assets and rendering processes
  • Create and maintain technical documentation for the projects tools and processes
  • Apply expertise in Unity and URP best practices to rendering and optimisation across multiple platforms with different requirements
  • Peer-review code as needed
  • Participate in game design and concept meetings and contribute with concerns and ideas surrounding the technical art approaches and limitations that may arise
  • Collaborate with core development team with respect to game systems that connect to rendering VFX animation and other art related areas
  • Be fully competent in C# coding standards and uphold code quality across the wider tech art systems tools and solutions
  • Use a working knowledge of 3D tools such as Maya Blender etc to contribute to basic models edits and refinements of game assets
  • Mentor junior team members

Requirements:

  • Senior level Unity shader knowledge specifically with URP
  • Senior level C# coding
  • Advanced understanding of rendering architecture pitfalls and bottlenecks
  • Highly collaborative
  • Quick-thinking personable flexible and adaptive
  • Keen sense of humor
  • General expertise in Unity
  • Experience working with a team on commercially released games
  • Ability to work remotely with our team in Sydney/Brisbane/Melbourne
  • A - 3hrs with SYDNEY timezone

Non Technical Skills:

  • Great work ethics and a problem solving attitude.
  • Good English written and verbal.
  • Confidence & capability (emotional intelligence) to communicate ideas solutions & potential issues
  • Diligent and respectful.
  • Good time estimation of effort.
  • No ego
  • A passion for constantly making things better and mastering your craft.
  • Great Maths Skills


The Team:

Were a tight and experienced team of 60 from all around the world from Russia Finland Mexico Brazil France Italy UK USA Germany and even NZ!

Weve shipped 12 titles won multiple awards and are proud of our long tenure with 12 people serving over 10 years with the team. We also have more parents in the team than people aged <25 and embrace flexibility to help people spend time with their kids & family.

Perks & Benefits:

  • 5 weeks annual leave after 2 years
  • Remuneration based on experience
  • Increased paid primary carers leave from 12 weeks to 16 weeks
    • Superannuation is paid on any unpaid leave (up to 52 weeks)
  • Increased paid secondary carers leave from 2 weeks to 4 weeks
  • Learning workshops across a variety of topics (Project Management Resilience & Stress Management and Time Management)
  • Flexibility to work from home (we are 90% WFH now) or office in Sydney or Melbourne
  • The team operates in the Sydney Timezone and we would require at least 2hrs crossover to make this feasible.
  • One day a year paid charity volunteer day (One Day for Change)
  • 3 wellness days for a time to recharge
  • Free counselling . Employee Assistance Program 24 hours 7 days.
  • Health insurance discounts from Medibank Private (AU only)
  • Vehicle discounts. Discounts from BMW Mini Jaguar and Land Rover (AU only)
  • Novated lease available for new cars(AU only)

If youre on top of your game (or would like to be) care about your work want to work with like minded people then lets talk.

Portfolio clearly demonstrating skills and experience needed.

People from diverse backgrounds or those from under-represented groups are encouraged to apply.

Note: Currently only looking for Australian candidates. Non Australian based applications for now will not be responded too.


Required Experience:

Senior IC

SMG is looking for a senior tech artist to join our experienced team and jump head first into all things rendering tools asset pipelines and visual creative wizardry.Youll work as a team on larger game projects and help deliver projects to completion.Role starts in Q1-Q2 2026 we can be flexible with...
View more view more

Key Skills

  • Python
  • 3ds Max
  • Anatomy Knowledge
  • Computer Graphics
  • Perforce
  • Zbrush
  • Unreal Engine
  • Maya
  • Adobe Photoshop
  • Scripting
  • Unity
  • Color Theory

About Company

Company Logo

SMG is dedicated to producing games with original and licenced IP. Creators of Moving Out, Death Squared, RISK, One More Line, OTTTD and Thumb Drift.

View Profile View Profile