Location: Hybrid / Remote Montreal QC Preferred
Employment Type: Full-Time
Reports To: CTO
Role Overview
We are seeking an experienced Senior Unreal5 Engineer to help architect and lead development of a next-generation UFC-style fighting game. You will help define the projects technical vision and drive delivery of performant visually stunning and highly responsive combat gameplay across console and PC platforms.
This role blends hands-on engineering requiring deep Unreal expertise strong architectural instincts and a passion for combat gameplay fidelity animation physics and multiplayer experiences.
Core Responsibilities
Technical Leadership
- Help Define and maintain the technical architecture for all game systems tools and pipelines.
- Help define the engineering roadmap aligning milestones with production and design goals.
- Partner with Art Design and Production leadership to define content pipelines and asset standards.
- Evaluate and integrate cutting-edge UE5 features (Nanite Lumen Chaos Control Rig Motion Matching).
- Set and enforce performance stability and memory budgets for console and PC SKUs.
- Drive adoption of AI-driven animation blending motion matching and advanced combat systems.
Hands-On Engineering
- Architect and prototype core systems in C and Blueprints.
- Implement deterministic combat loop rollback networking and animation blending layers.
- Collaborate with designers and animators to ensure combat feel and responsiveness.
- Integrate and optimize AI/ML runtime inference (ONNX Runtime PFNNs) for real-time motion.
- Establish CI/CD pipelines Perforce branch strategy and automated build systems.
Cross-Team Collaboration
- Work with Art/Animation teams to optimize performance for Nanite/Lumen and animation streaming.
- Partner with Design to translate gameplay concepts into efficient technical systems.
- Collaborate with QA and DevOps for automated testing performance tracking and telemetry.
Required Qualifications
- 10 years professional experience in game development with 5 years in Unreal Engine (UE4/UE5).
- Shipped at least one AAA title as a Lead or Technical Director.
- Expert in C Unreal Gameplay Framework and Animation/Physics subsystems.
- Deep understanding of combat systems animation graphs and motion pipelines.
- Experience with multiplayer systems network determinism and rollback architectures.
- Proficiency with build automation (Jenkins GitHub Actions) and version control (Perforce).
- Proven ability to recruit lead and inspire engineering teams.
- Strong cross-disciplinary communication and production collaboration skills.
Preferred / Bonus Skills
- Experience with AI-driven animation systems (Motion Matching Neural Networks PFNN DeepMimic).
- Familiarity with machine learning inference in real-time environments (ONNX TensorRT).
- Experience optimizing across PS5 / Xbox Series X / PC platforms.
- Background in fighting sports or action gameplay mechanics.
- Experience with Chaos Physics Control Rig Motion Warping and MetaHuman integration.
- Working knowledge of DevOps and CI/CD in Unreal-based pipelines.
- Prior leadership in startup mid-size or cross-studio collaboration environments.
Success Indicators (First 6-12 Months)
- Functional core combat loop prototype demonstrating AI-driven blending and animation fidelity.
- Scalable tech architecture supporting multiple fighter archetypes and network play.
- Stable build automation and dev pipeline with profiling crash reporting and telemetry in place.
- Delivery of Alpha milestone (Month 12) with performance and determinism targets met.
Location: Hybrid / Remote Montreal QC PreferredEmployment Type: Full-TimeReports To: CTORole OverviewWe are seeking an experienced Senior Unreal5 Engineer to help architect and lead development of a next-generation UFC-style fighting game. You will help define the projects technical vision and driv...
Location: Hybrid / Remote Montreal QC Preferred
Employment Type: Full-Time
Reports To: CTO
Role Overview
We are seeking an experienced Senior Unreal5 Engineer to help architect and lead development of a next-generation UFC-style fighting game. You will help define the projects technical vision and drive delivery of performant visually stunning and highly responsive combat gameplay across console and PC platforms.
This role blends hands-on engineering requiring deep Unreal expertise strong architectural instincts and a passion for combat gameplay fidelity animation physics and multiplayer experiences.
Core Responsibilities
Technical Leadership
- Help Define and maintain the technical architecture for all game systems tools and pipelines.
- Help define the engineering roadmap aligning milestones with production and design goals.
- Partner with Art Design and Production leadership to define content pipelines and asset standards.
- Evaluate and integrate cutting-edge UE5 features (Nanite Lumen Chaos Control Rig Motion Matching).
- Set and enforce performance stability and memory budgets for console and PC SKUs.
- Drive adoption of AI-driven animation blending motion matching and advanced combat systems.
Hands-On Engineering
- Architect and prototype core systems in C and Blueprints.
- Implement deterministic combat loop rollback networking and animation blending layers.
- Collaborate with designers and animators to ensure combat feel and responsiveness.
- Integrate and optimize AI/ML runtime inference (ONNX Runtime PFNNs) for real-time motion.
- Establish CI/CD pipelines Perforce branch strategy and automated build systems.
Cross-Team Collaboration
- Work with Art/Animation teams to optimize performance for Nanite/Lumen and animation streaming.
- Partner with Design to translate gameplay concepts into efficient technical systems.
- Collaborate with QA and DevOps for automated testing performance tracking and telemetry.
Required Qualifications
- 10 years professional experience in game development with 5 years in Unreal Engine (UE4/UE5).
- Shipped at least one AAA title as a Lead or Technical Director.
- Expert in C Unreal Gameplay Framework and Animation/Physics subsystems.
- Deep understanding of combat systems animation graphs and motion pipelines.
- Experience with multiplayer systems network determinism and rollback architectures.
- Proficiency with build automation (Jenkins GitHub Actions) and version control (Perforce).
- Proven ability to recruit lead and inspire engineering teams.
- Strong cross-disciplinary communication and production collaboration skills.
Preferred / Bonus Skills
- Experience with AI-driven animation systems (Motion Matching Neural Networks PFNN DeepMimic).
- Familiarity with machine learning inference in real-time environments (ONNX TensorRT).
- Experience optimizing across PS5 / Xbox Series X / PC platforms.
- Background in fighting sports or action gameplay mechanics.
- Experience with Chaos Physics Control Rig Motion Warping and MetaHuman integration.
- Working knowledge of DevOps and CI/CD in Unreal-based pipelines.
- Prior leadership in startup mid-size or cross-studio collaboration environments.
Success Indicators (First 6-12 Months)
- Functional core combat loop prototype demonstrating AI-driven blending and animation fidelity.
- Scalable tech architecture supporting multiple fighter archetypes and network play.
- Stable build automation and dev pipeline with profiling crash reporting and telemetry in place.
- Delivery of Alpha milestone (Month 12) with performance and determinism targets met.
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