Location: Hybrid / Remote Montreal QC Preferred
Employment Type: Full-Time
Reports To: CTO
Role Overview
Were seeking a seasoned Unreal Animation Engineer to develop and optimize the runtime animation systems for a next-generation UFC-style fighting game built in Unreal Engine 5. Youll own the integration of motion-capture data procedural blending and next-gen animation technology (Motion Matching Control Rig and AI-driven blending).
Youll work closely with combat design animation and physics teams to deliver lifelike responsive and high-impact character motion that defines the moment-to-moment feel of the fight.
Core Responsibilities
Animation Systems Development
- Design implement and maintain character animation frameworks for combat movement and transitions.
- Build and optimize Animation Blueprints Control Rigs and custom AnimGraph nodes.
- Implement AI-driven animation blending (Motion Matching PFNN Neural State Machine).
- Collaborate with animators to integrate mocap data into procedural runtime systems.
- Develop contact-aware IK (hands feet knees grapples) with Chaos Physics integration.
- Extend Unreals Pose Search and Motion Warping systems for hit reactions and combo continuity.
- Prototype and refine animation-driven combat feel ensuring responsiveness and weight.
- Work with the physics and gameplay engineers to synchronize animation with hitboxes collisions and camera events.
Pipeline & Optimization
- Establish efficient mocap runtime pipelines (retargeting compression tagging).
- Integrate tools for animation debugging (pose visualization contact tracing profiling).
- Profile and optimize animation graphs to meet 60 FPS / 4K console targets.
- Maintain deterministic playback across networked (rollback) fights.
Collaboration & Support
- Partner with Gameplay Engineering to expose animation parameters to combat logic.
- Support Design in defining move lists transitions and animation data structures.
- Liaise with Art & Animation leads to ensure creative fidelity and technical feasibility.
- Contribute to code reviews documentation and mentoring of junior engineers.
Required Qualifications
- 8 years professional experience as an Animation Gameplay or Technical Engineer in Unreal Engine (UE4 / UE5).
Deep knowledge of Unreal Animation Framework C Blueprint and Control Rig.
- Strong understanding of state machines blend spaces IK solvers and procedural animation.
- Experience with motion-capture data cleanup retargeting and runtime blending.
- Proven track record in real-time character animation for action sports or fighting titles.
- Comfort profiling animation performance using Unreal Insights PIX or RenderDoc.
- Strong math foundation (linear algebra quaternions kinematics).
Preferred / Bonus Skills
- Experience with animation development on combat fighting games.
- Familiarity with AI-driven animation (Motion Matching PFNN Neural State Machines).
- Experience using ONNX Runtime or UE Neural Network Inference Plugin.
- Exposure to physics-driven or ragdoll blending systems (Chaos Physics).
- Experience with MetaHuman rigs or custom deformation systems.
- Proficiency in Python / C# tool scripting for animation pipelines.
- Shipped title experience on PS5 / Xbox Series X / PC.
Success Indicators (First 6-12 Months)
- Combat animation system supports fluid transitions between all major move types.
- AI-driven blending integrated with the gameplay combat loop.
- Foot/hand IK and contact fidelity validated across multiple fighters.
- Performance within 1 ms per-character animation budget on consoles.
- Internal animation toolset and debug visualizers adopted by the team.
Location: Hybrid / Remote Montreal QC PreferredEmployment Type: Full-TimeReports To: CTORole OverviewWere seeking a seasoned Unreal Animation Engineer to develop and optimize the runtime animation systems for a next-generation UFC-style fighting game built in Unreal Engine 5. Youll own the integrat...
Location: Hybrid / Remote Montreal QC Preferred
Employment Type: Full-Time
Reports To: CTO
Role Overview
Were seeking a seasoned Unreal Animation Engineer to develop and optimize the runtime animation systems for a next-generation UFC-style fighting game built in Unreal Engine 5. Youll own the integration of motion-capture data procedural blending and next-gen animation technology (Motion Matching Control Rig and AI-driven blending).
Youll work closely with combat design animation and physics teams to deliver lifelike responsive and high-impact character motion that defines the moment-to-moment feel of the fight.
Core Responsibilities
Animation Systems Development
- Design implement and maintain character animation frameworks for combat movement and transitions.
- Build and optimize Animation Blueprints Control Rigs and custom AnimGraph nodes.
- Implement AI-driven animation blending (Motion Matching PFNN Neural State Machine).
- Collaborate with animators to integrate mocap data into procedural runtime systems.
- Develop contact-aware IK (hands feet knees grapples) with Chaos Physics integration.
- Extend Unreals Pose Search and Motion Warping systems for hit reactions and combo continuity.
- Prototype and refine animation-driven combat feel ensuring responsiveness and weight.
- Work with the physics and gameplay engineers to synchronize animation with hitboxes collisions and camera events.
Pipeline & Optimization
- Establish efficient mocap runtime pipelines (retargeting compression tagging).
- Integrate tools for animation debugging (pose visualization contact tracing profiling).
- Profile and optimize animation graphs to meet 60 FPS / 4K console targets.
- Maintain deterministic playback across networked (rollback) fights.
Collaboration & Support
- Partner with Gameplay Engineering to expose animation parameters to combat logic.
- Support Design in defining move lists transitions and animation data structures.
- Liaise with Art & Animation leads to ensure creative fidelity and technical feasibility.
- Contribute to code reviews documentation and mentoring of junior engineers.
Required Qualifications
- 8 years professional experience as an Animation Gameplay or Technical Engineer in Unreal Engine (UE4 / UE5).
Deep knowledge of Unreal Animation Framework C Blueprint and Control Rig.
- Strong understanding of state machines blend spaces IK solvers and procedural animation.
- Experience with motion-capture data cleanup retargeting and runtime blending.
- Proven track record in real-time character animation for action sports or fighting titles.
- Comfort profiling animation performance using Unreal Insights PIX or RenderDoc.
- Strong math foundation (linear algebra quaternions kinematics).
Preferred / Bonus Skills
- Experience with animation development on combat fighting games.
- Familiarity with AI-driven animation (Motion Matching PFNN Neural State Machines).
- Experience using ONNX Runtime or UE Neural Network Inference Plugin.
- Exposure to physics-driven or ragdoll blending systems (Chaos Physics).
- Experience with MetaHuman rigs or custom deformation systems.
- Proficiency in Python / C# tool scripting for animation pipelines.
- Shipped title experience on PS5 / Xbox Series X / PC.
Success Indicators (First 6-12 Months)
- Combat animation system supports fluid transitions between all major move types.
- AI-driven blending integrated with the gameplay combat loop.
- Foot/hand IK and contact fidelity validated across multiple fighters.
- Performance within 1 ms per-character animation budget on consoles.
- Internal animation toolset and debug visualizers adopted by the team.
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