Unreal 5 Technical Animator Animation Engineer UFC-style fighting game

Ironbelly Studios

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profile Job Location:

Montreal - Canada

profile Monthly Salary: Not Disclosed
Posted on: 17 hours ago
Vacancies: 1 Vacancy

Job Summary

Location: Hybrid / Remote Montreal QC Preferred

Employment Type: Full-Time
Reports To: CTO

Role Overview

Were seeking a seasoned Unreal Animation Engineer to develop and optimize the runtime animation systems for a next-generation UFC-style fighting game built in Unreal Engine 5. Youll own the integration of motion-capture data procedural blending and next-gen animation technology (Motion Matching Control Rig and AI-driven blending).

Youll work closely with combat design animation and physics teams to deliver lifelike responsive and high-impact character motion that defines the moment-to-moment feel of the fight.

Core Responsibilities

Animation Systems Development

  • Design implement and maintain character animation frameworks for combat movement and transitions.
  • Build and optimize Animation Blueprints Control Rigs and custom AnimGraph nodes.
  • Implement AI-driven animation blending (Motion Matching PFNN Neural State Machine).
  • Collaborate with animators to integrate mocap data into procedural runtime systems.
  • Develop contact-aware IK (hands feet knees grapples) with Chaos Physics integration.
  • Extend Unreals Pose Search and Motion Warping systems for hit reactions and combo continuity.
  • Prototype and refine animation-driven combat feel ensuring responsiveness and weight.
  • Work with the physics and gameplay engineers to synchronize animation with hitboxes collisions and camera events.

Pipeline & Optimization

  • Establish efficient mocap runtime pipelines (retargeting compression tagging).
  • Integrate tools for animation debugging (pose visualization contact tracing profiling).
  • Profile and optimize animation graphs to meet 60 FPS / 4K console targets.
  • Maintain deterministic playback across networked (rollback) fights.

Collaboration & Support

  • Partner with Gameplay Engineering to expose animation parameters to combat logic.
  • Support Design in defining move lists transitions and animation data structures.
  • Liaise with Art & Animation leads to ensure creative fidelity and technical feasibility.
  • Contribute to code reviews documentation and mentoring of junior engineers.

Required Qualifications

  • 8 years professional experience as an Animation Gameplay or Technical Engineer in Unreal Engine (UE4 / UE5).
    Deep knowledge of Unreal Animation Framework C Blueprint and Control Rig.
  • Strong understanding of state machines blend spaces IK solvers and procedural animation.
  • Experience with motion-capture data cleanup retargeting and runtime blending.
  • Proven track record in real-time character animation for action sports or fighting titles.
  • Comfort profiling animation performance using Unreal Insights PIX or RenderDoc.
  • Strong math foundation (linear algebra quaternions kinematics).

Preferred / Bonus Skills

  • Experience with animation development on combat fighting games.
  • Familiarity with AI-driven animation (Motion Matching PFNN Neural State Machines).
  • Experience using ONNX Runtime or UE Neural Network Inference Plugin.
  • Exposure to physics-driven or ragdoll blending systems (Chaos Physics).
  • Experience with MetaHuman rigs or custom deformation systems.
  • Proficiency in Python / C# tool scripting for animation pipelines.
  • Shipped title experience on PS5 / Xbox Series X / PC.

Success Indicators (First 6-12 Months)

  • Combat animation system supports fluid transitions between all major move types.
  • AI-driven blending integrated with the gameplay combat loop.
  • Foot/hand IK and contact fidelity validated across multiple fighters.
  • Performance within 1 ms per-character animation budget on consoles.
  • Internal animation toolset and debug visualizers adopted by the team.

Location: Hybrid / Remote Montreal QC PreferredEmployment Type: Full-TimeReports To: CTORole OverviewWere seeking a seasoned Unreal Animation Engineer to develop and optimize the runtime animation systems for a next-generation UFC-style fighting game built in Unreal Engine 5. Youll own the integrat...
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About Company

Ironbelly Studios is comprised of a talented, passionate and dedicated number of game developers from all corners of the globe. Our focus is on creating high quality entertainment experiences as well as providing outsourcing services at a fraction of the cost seen elsewhere.From humbl ... View more

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