Unreal 5 Senior Technical Artist UFC-style fighting game

Ironbelly Studios

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profile Job Location:

Montreal - Canada

profile Monthly Salary: Not Disclosed
Posted on: 13 hours ago
Vacancies: 1 Vacancy

Job Summary

Senior Technical Artist

Location: Hybrid / Remote Montreal QC Preferred
Employment Type: Full-Time
Reports To: CTO

Role Overview

We are looking for an experienced Senior Technical Artist to join the core team developing a UFC style fighting game in Unreal Engine 5.

Youll bridge the gap between artistic vision and technical execution building tools shaders and pipelines that deliver cinematic realism at 60 FPS across console and PC. Youll collaborate closely with art animation physics and engineering teams to ensure that every strike sweat droplet and arena light feels authentic and performs flawlessly.

Youll be instrumental in shaping both the visual identity and the technical foundation of the game ensuring our content pipeline materials and VFX are production-ready performant and scalable.

Core Responsibilities

Technical Art & Pipeline Development

  • Design build and maintain real-time art and animation pipelines for characters environments and VFX.
  • Develop shader networks material functions and lighting workflows leveraging UE5 features (Lumen Nanite Virtual Shadow Maps).
  • Collaborate with animation and tools engineers to streamline mocap runtime integration (Control Rig Motion Matching procedural blending).
  • Support the physics team with cloth muscle and secondary motion systems (Chaos Cloth hair accessories).
  • Implement and optimize facial animation and deformation systems including MetaHuman integration.
  • Automate complex export/import tasks via Python or Blueprint scripting.
  • Build tools for artists to preview optimize and debug content in-engine.

Optimization & Performance

  • Profile and optimize materials lighting and VFX for PS5 / Xbox Series X / PC.
  • Ensure LOD systems texture streaming and memory budgets meet performance targets.
  • Collaborate with rendering engineers to balance quality vs. performance budgets.
  • Support AI-driven animation blending and procedural FX synchronization (sweat blood impact sparks etc.) to maintain visual consistency.

Cross-Team Collaboration

  • Work closely with Technical Animation Physics and Rendering teams to ensure data and tools compatibility.
  • Collaborate with Art Direction to translate stylistic goals into achievable technical solutions.
  • Partner with Engineering to prototype and integrate new features into the games pipeline.
  • Provide documentation best practices and mentorship for artists and junior tech artists.

Required Qualifications

  • 5 years of professional experience as a Technical Artist or equivalent in AAA or high-fidelity real-time production.
  • Deep expertise in Unreal Engine 4 / 5 materials shaders Blueprints lighting and rendering.
  • Strong understanding of animation pipelines rigging skinning and deformation systems.
  • Proficiency in Python scripting and/or Unreal Editor scripting for tools automation.
  • Solid understanding of PBR materials lighting models and performance profiling.
  • Excellent communication skills and a collaborative cross-disciplinary mindset.

Preferred / Bonus Skills

  • Experience with Control Rig Chaos Physics Motion Warping and Pose Search integration.
  • Familiarity with AI-driven animation blending and procedural motion systems.
  • Experience authoring or supporting MetaHumans and facial animation workflows.
  • Strong knowledge of Houdini or procedural asset generation.
  • Familiarity with character VFX (sweat skin wetness dynamic blood muscle jiggle).
  • Experience developing or integrating custom shader pipelines (HLSL or Material Functions).
  • Working knowledge of Niagara VFX for combat-driven particle systems.
  • Prior experience shipping on PS5 / Xbox Series XS titles.

Success Indicators (First 6-12 Months)

  • Art and animation pipelines fully automated stable and integrated into CI builds.
  • Character materials and shaders delivering next-gen fidelity at target performance budgets.
  • Real-time lighting and arena environments optimized for both console and PC.
  • Procedural / physics-based elements (cloth sweat blood impact effects) fully synchronized with animation and gameplay.
  • Artist-facing tools documented and adopted across the production team.
  • Technical art guidelines established and enforced for the entire studio.

Senior Technical ArtistLocation: Hybrid / Remote Montreal QC PreferredEmployment Type: Full-TimeReports To: CTORole OverviewWe are looking for an experienced Senior Technical Artist to join the core team developing a UFC style fighting game in Unreal Engine 5.Youll bridge the gap between artistic v...
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Key Skills

  • Python
  • 3ds Max
  • Anatomy Knowledge
  • Computer Graphics
  • Perforce
  • Zbrush
  • Unreal Engine
  • Maya
  • Adobe Photoshop
  • Scripting
  • Unity
  • Color Theory

About Company

Ironbelly Studios is comprised of a talented, passionate and dedicated number of game developers from all corners of the globe. Our focus is on creating high quality entertainment experiences as well as providing outsourcing services at a fraction of the cost seen elsewhere.From humbl ... View more

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