Join the RealityKit framework team building the infrastructure and automation systems that power Apples spatial computing platform. This unique role combines deep technical knowledge of real-time 3D systems with expertise in build technologies CI/CD pipelines and test will design and maintain the development infrastructure that enables the RealityKit team to deliver cutting-edge rendering and spatial computing capabilities. Your graphics background will inform decisions about performance testing harnesses shader compilation pipelines visual regression systems and build optimizations specific to real-time 3D workloads and spatial looking for an engineer with a background in graphics and real-time 3D programming who finds the greatest satisfaction in building the systems that make other engineers more productive. Youll work at the boundary between graphics frameworks and infrastructure engineering ensuring that complex spatial computing technologies can be developed tested and delivered with confidence across Apples platforms.
- 5 years of industry experience in graphics game engines or related fields
- BS in Computer Science Computer Graphics or equivalent degree/experience
- Strong knowledge of C and modern build systems
- Solid understanding of 3D mathematics
- Experience with CI/CD systems and build automation
- Proficiency in Python for tooling and automation
- Demonstrated ability to identify and solve infrastructure bottlenecks
- Excellent communication skills for cross-functional collaboration
- Expert knowledge of Swift and Swift build systems
- Hands-on experience managing Jenkins or similar CI/CD platforms at scale
- Experience with distributed build systems and build caching strategies
- Contributions to build tooling or developer productivity tools
Join the RealityKit framework team building the infrastructure and automation systems that power Apples spatial computing platform. This unique role combines deep technical knowledge of real-time 3D systems with expertise in build technologies CI/CD pipelines and test will design and maintain the d...
Join the RealityKit framework team building the infrastructure and automation systems that power Apples spatial computing platform. This unique role combines deep technical knowledge of real-time 3D systems with expertise in build technologies CI/CD pipelines and test will design and maintain the development infrastructure that enables the RealityKit team to deliver cutting-edge rendering and spatial computing capabilities. Your graphics background will inform decisions about performance testing harnesses shader compilation pipelines visual regression systems and build optimizations specific to real-time 3D workloads and spatial looking for an engineer with a background in graphics and real-time 3D programming who finds the greatest satisfaction in building the systems that make other engineers more productive. Youll work at the boundary between graphics frameworks and infrastructure engineering ensuring that complex spatial computing technologies can be developed tested and delivered with confidence across Apples platforms.
- 5 years of industry experience in graphics game engines or related fields
- BS in Computer Science Computer Graphics or equivalent degree/experience
- Strong knowledge of C and modern build systems
- Solid understanding of 3D mathematics
- Experience with CI/CD systems and build automation
- Proficiency in Python for tooling and automation
- Demonstrated ability to identify and solve infrastructure bottlenecks
- Excellent communication skills for cross-functional collaboration
- Expert knowledge of Swift and Swift build systems
- Hands-on experience managing Jenkins or similar CI/CD platforms at scale
- Experience with distributed build systems and build caching strategies
- Contributions to build tooling or developer productivity tools
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