The Apple Silicon GPU Driver team needs engineers to prototype develop and support best on our platform ML based rendering algorithms to drive future GPU HW and SW roadmaps. This engineer will design and implement new MetalFX techniques tune MetalFX support for new SOCs and platforms and develop the Apple Silicon GPU driver to support realtime ML workloads. We collaborate with industry specialists across Apple to design future generations of the Metal API shading language and Apple Silicon GPUs. You will apply your knowledge of computer graphics operating systems and machine learning to implement the high performance software that drives Apple-designed GPUs. You will build expert-level knowledge to guide developers to tune their workloads for maximum performance and scalability on Apples platforms.
- GPU programming with Metal DirectX Vulkan CUDA Direct Compute OpenGL or OpenCL Programming knowledge of C/C and Python
- Knowledge of realtime graphics/image processing algorithms and machine learning
- Excellent written and oral communication skills including the ability to communicate clearly and concisely across multiple audiences to explain experimental outcomes and technical roadblocks
- Technical BS/MS degree
- Experience with machine learning authoring frameworks such as PyTorch is a plus.
The Apple Silicon GPU Driver team needs engineers to prototype develop and support best on our platform ML based rendering algorithms to drive future GPU HW and SW roadmaps. This engineer will design and implement new MetalFX techniques tune MetalFX support for new SOCs and platforms and develop the...
The Apple Silicon GPU Driver team needs engineers to prototype develop and support best on our platform ML based rendering algorithms to drive future GPU HW and SW roadmaps. This engineer will design and implement new MetalFX techniques tune MetalFX support for new SOCs and platforms and develop the Apple Silicon GPU driver to support realtime ML workloads. We collaborate with industry specialists across Apple to design future generations of the Metal API shading language and Apple Silicon GPUs. You will apply your knowledge of computer graphics operating systems and machine learning to implement the high performance software that drives Apple-designed GPUs. You will build expert-level knowledge to guide developers to tune their workloads for maximum performance and scalability on Apples platforms.
- GPU programming with Metal DirectX Vulkan CUDA Direct Compute OpenGL or OpenCL Programming knowledge of C/C and Python
- Knowledge of realtime graphics/image processing algorithms and machine learning
- Excellent written and oral communication skills including the ability to communicate clearly and concisely across multiple audiences to explain experimental outcomes and technical roadblocks
- Technical BS/MS degree
- Experience with machine learning authoring frameworks such as PyTorch is a plus.
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