2D ArtistAnimator

ART2HIRE

Not Interested
Bookmark
Report This Job

profile Job Location:

Kyiv - Ukraine

profile Monthly Salary: Not Disclosed
Posted on: 25 days ago
Vacancies: 1 Vacancy

Job Summary

Our client a US-based creator of the entertainment system - the first-in-class immersive-reality innovative console and the gaming platform is looking for an experienced 2D Artist/Animator to join the team.

Location: Ukraine Europe
Type: Remote full-time
Start date: ASAP
About the product:


A cube-shaped gaming console with 24 screens you twist tilt & shake that merges the physical and digital worlds. The entertainment system combines modular hardware immersive software and innovative game design to create an entirely new category of interactive entertainment. This innovative products core appeal lies in its mission to merge the physical and digital worlds transforming how people play learn and interact with technology.

About the Role:

We are looking for a skilled 2D Artist/Animator with strong frame-by-frame (FBF) animation skills to help bring console unique worlds and characters to life. This role goes beyond simple sprite rotations - we need someone who can create full multi-state asset sets (idle walk turn attack hit death FX etc.) and collaborate closely with designers and engineers to ensure animations are visually appealing technically optimized and performant on constrained devices.

Responsibilities:

  • Create multi-state 2D assets (characters objects FX) with full directional and phase variations (e.g. 8 directions multiple action states)
  • Produce frame-by-frame animations for characters objects and screen effects (explosions trails flashes)
  • Prepare clean and optimized sprite sheets/atlases with consistent sizes pivots fields and minimal blur
  • Export production-ready packages (PNG atlases JSON/CSV metadata when needed)
  • Collaborate with game designers and engineers on naming conventions grids pivot points and in-build testing
  • Support the evolving scene/effects pipeline for Octava with a focus on clarity readability and performance

Requirements:

  • Strong portfolio of frame-by-frame 2D animation (not just motion graphics)
  • Demonstrated cases of full multi-state asset sets (e.g. 8-direction animations phases of movement reactions)
  • Proficiency in preparing clean sprite atlases (consistent sizes pivots margins)
  • Hands-on experience with animation tools such as Aseprite Photoshop Clip Studio TVPaint Toon Boom (tool choice flexible quality of FBF is key)
  • Basic understanding of rendering/memory constraints and optimization techniques

Nice-To-Haves:

  • Experience with hand-drawn VFX (explosions trails particle effects)
  • Familiarity with Spine/DragonBones (as a secondary tool though FBF is mandatory)
  • Strong attention to detail technical accuracy and ability to respond quickly to feedback

What Wed Like to See in Your Application:

  • 3-5 short FBF animation clips showcasing your skills
  • 1-2 sprite sheets/atlases with clear markings (pivots grids)
  • Example of a multi-state asset (GIF/video source atlas files)
Our client a US-based creator of the entertainment system - the first-in-class immersive-reality innovative console and the gaming platform is looking for an experienced 2D Artist/Animator to join the team.Location: Ukraine EuropeType: Remote full-timeStart date: ASAPAbout the product:A cube-shaped ...
View more view more

Key Skills

  • Animal Care
  • Accomodation
  • Biotechnology
  • Community
  • ABAP
  • EMS