As an animator/artist in the AIML Simulation group you will have an opportunity to be part ofan innovation-focused organization within Apple that is developing simulations and generatingsynthetic data. You will be able to work on highly ambitious and impactful simulation team has a strong focus on enabling AIML-based products and features. Our ideal teammember has strong experience as an animator and strong secondary skills in environment andhard surface modeling. They bring experience with video game and film techniques but are also fearless when it comes to trying new things. We always value team members who cancollaborate effectively with cross-functional teams across the organization.
- 3 years minimum experience in animation at least some in video games
- Artistic portfolio and work samples.
- Strong fundamental art skills and experience with 3D art tools
- Experience with 3D environment modeling: asset creation texturing (Substance
- Photoshop) and optimization for real-time use
- Familiarity with PBR workflows and environment art pipelines
- Basic knowledge of rigging and skinning
- Able to estimate their schedule and deliver products on that schedule
- Can implement feedback within an iterative development process
- Character modeling experience
- Experience capturing and integrating mocap data
- Experience with procedural materials systems
As an animator/artist in the AIML Simulation group you will have an opportunity to be part ofan innovation-focused organization within Apple that is developing simulations and generatingsynthetic data. You will be able to work on highly ambitious and impactful simulation team has a strong focus on ...
As an animator/artist in the AIML Simulation group you will have an opportunity to be part ofan innovation-focused organization within Apple that is developing simulations and generatingsynthetic data. You will be able to work on highly ambitious and impactful simulation team has a strong focus on enabling AIML-based products and features. Our ideal teammember has strong experience as an animator and strong secondary skills in environment andhard surface modeling. They bring experience with video game and film techniques but are also fearless when it comes to trying new things. We always value team members who cancollaborate effectively with cross-functional teams across the organization.
- 3 years minimum experience in animation at least some in video games
- Artistic portfolio and work samples.
- Strong fundamental art skills and experience with 3D art tools
- Experience with 3D environment modeling: asset creation texturing (Substance
- Photoshop) and optimization for real-time use
- Familiarity with PBR workflows and environment art pipelines
- Basic knowledge of rigging and skinning
- Able to estimate their schedule and deliver products on that schedule
- Can implement feedback within an iterative development process
- Character modeling experience
- Experience capturing and integrating mocap data
- Experience with procedural materials systems
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