Responsibilities:
- Demonstrate a solid understanding of the principles of animation and a high level of quality and polish in your work
- Animate characters environments UI and FX assets in various styles
- Demonstrate great timing and strong dynamic key poses
- Demonstrate creativity an eye for detail composition and visual storytelling
- Animate different game art within a range of predefined art styles appropriate for the subjects game purpose that is aesthetically pleasing and evokes a positive reaction in the players
- Work with the Animation Lead/Art Lead/ Director to identify and understand all animated content needed for the design of a game or other project
- Adjust own animation in response to feedback without requiring adjustments performed by senior staff to achieve the utmost quality
- Show efficiency in self-managing time with a high degree of accountability and minimal instruction
- Demonstrate self-sufficiency; ability to think independently of concept and create high-caliber animation for a project that may not have been explicitly defined in advance
- Broad understanding of technical issues in graphics such as rendering performance streaming and memory management;
- Lead professional discussions in their domain/team;
Requirements:
- 3 years of previous experience as a staff Animator in the Gaming industry
- Technically competent with a strong understanding of the animation processes
- Ability to independently create ideas and animations for all aspects of the product
- Strong character animation skills
- Strong Visual Effects animation skills
- High proficiency in Spine 2D
- Knowledge of After Effects (and Trapcode Particular) is a plus
- Proficiency with Photoshop
- Show willingness/ability to learn and adapt new software quickly
*** PLEASE ATTACH PORTFOLIO (Wed love to see your work! Please make sure to include a link to your portfolio along with your resume. Applications without a portfolio may not be considered)
Nice to have:
- Experienced in animation file preparation for implementation in game engines
- Experienced with GDevelop or Unity
- Experienced with creating Real Time Particles
Benefits:
- Biweekly pay via direct deposit
- Annual bonus plan
- Health dental vision disability and life insurance (mostly company-paid)
- Learning platform (Campus) gym memberships events and perks
- Paid Time Off (PTO): Includes vacation sick time and 11 paid holidays. PTO accrual and usage vary by state
- 6 additional long weekends throughout the year
- Leaves of Absence: Available for family medical military jury duty bereavement and more as per state/federal law
- Special Vacation Day: One additional day off during your birthday month
- Flexible working hours and company-sponsored happy hours
- Work permit assistance for employees
- Corporate celebrations team-building activities and fun events
- 401(k) plan with 100% match up to 3%
- Hybrid work setup: Work remotely 2 days per week and join us at our Vegas office 3 days per week (Green Valley Ranch Henderson)