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Gameplay Video Artist

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1 Vacancy
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Job Location drjobs

Warsaw - Poland

Monthly Salary drjobs

Not Disclosed

drjobs

Salary Not Disclosed

Vacancy

1 Vacancy

Job Description

Company Overview:

Playsense is a creative agency spun out of Wargaming in 2022. Originally founded as a game trailer studio within Wargaming Playsense has grown into a multi-disciplinary and award-winning creative agency. Our core services include game trailers (both engine and CGI) Unreal Engine production branding visual communication in-game cinematics and complex campaigns driven by hard work and hard fun.

Our team of 80 digital nomads is spread all over the world including Portugal UK Spain Italy Netherlands Germany Montenegro Poland Cyprus Serbia Ukraine Turkey Georgia UAE Vietnam Indonesia and the US.

We have collaborated with prestigious clients such as King Krafton People Can Fly Riot Games Scopely Starbreeze Supercell Tencent The Sandbox Nacon Ubisoft and Wargaming.

We are looking for a talented Middle/Senior Gameplay Video Artist who can manage the entire production pipelinefrom capture and in-engine setup to editing color grading and final deliveryacross both mobile and PC/console titles.

Tasks

  • Gameplay capture: staged scenes (single/multi) freecam HUD off time controls bot/squad setups; in-engine gameplay when required.
  • In-engine setup: Unreal (Sequencer) Unity (Timeline/Cinemachine) and readiness to jump into proprietary engines (Frostbite/Core/etc.).
  • Editing & finishing: pacing titles/supers light MoGraph subtitles/localization exports per platform.
  • Color: ACES/HDRSDR LUTs mastering.
  • Adaptations: 16:9 9:16 1:1 4:5; cutdowns; thumbnails/GIFs/store assets; UA technical variants.

Requirements

  • Strong UE/Unity openness to proprietary engines.
  • Mobile PC/console familiarity; platform/store constraints.
  • Tools: Premiere/Resolve/AE (or equivalents) capture cards/OBS; basic DAW skills.
  • Fast ramp-up on new builds and pipelines; rigorous spec compliance.

Nice to have:

  • In-engine cutscenes (Sequencer/Blueprints Timeline/C#) camera rigs.
  • ACES/HDR & color management.
  • Multiplayer capture workflows.

Recruitment Process:

  1. Portfolio Review to be completed by September 9.
  2. Short Test Assignment only shortlisted candidates whose portfolios best match the position will receive a test task on September 11.
  3. Interview candidates who successfully pass the test stage will be invited for an interview.

Employment Type

Full Time

Company Industry

About Company

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