The Systems Performance Architect will collaborate with Architects to guide hardware performance analysis and modeling across Apples products and investigate performance and power characteristics of new workloads involving ML gaming and professional content this highly collaborative and multi-functional role you will be at the center of multiple efforts to accelerate and optimize future HW and the SW that drives it. We are looking for someone that is familiar with CPU GPU and ML architectures and is passionate about identifying and optimizing performance bottlenecks.
MS Degree or PhD in Electrical Engineering or Computer Science or equivalent years of experience.
Minimum of 5 years of industry experience with system level performance spanning hardware (CPU GPU DRAM storage) software (OS drivers applications)
Solid understanding and experience in computer architecture
Strong and proven software development and performance analysis skills
Experience with performance on low level software and computer architecture.
Passion for software architecture APIs and high-performance extensible software
Experience with system level performance spanning hardware (CPU GPU DRAM storage) software (OS drivers applications) and other system characteristics (thermals power acoustics) is a plus.
Understanding of machine learning fundamentals
Understanding of GPU programming fundamentals using Metal Vulkan or DirectX 12
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