Apple makes the newest technologies accessible to create amazing user experiences. You will have the opportunity to work in a team developing system level frameworks enabling these experiences in close collaboration with creative teams across Apple and VPG. The candidate for this role will be comfortable working in a dynamic and creative environment. Engineers are expected to work quickly and smartly to help determine the viability of ideas and technologies. You will need a keen understanding of GPUs and lower level programming and how this fit together to deliver real time experiences on Apple Silicon platforms. You will ideally bring an ambition to improve innovate and explore these technologies to enable creatives to surprise and delight our users.
At least 8 years of relevant industry experience with the following:
Programming skills and knowledge of C or Swift
Experience developing core 3D systems for realtime interactive apps such as ECS animation gameplay input networking or rendering
Proficient in mathematics for 3D realtime applications (linear algebra)
Understanding of CPU/GPU hardware architecture and how that affects solutions
Excellent communication and collaboration skills
Experience delivering high quality software to end users
BS/MS in Computer Science OR equivalent degree OR equivalent experience
Apple CPU/GPU architecture
Experience writing performant code using e.g. profiling tools assembly SIMD compute etc
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