You will be writing shaders that stress the GPU and cause high bandwidth traffic to and from the memory will apply your deep understanding of GPU architecture to write tests that stress the pipeline and exercise the interaction between the GPU and different IP blocks on the will use the necessary driver and firmware APIs to compile shaders and prime operations to move data around in the SoC using the GPU threads/SIMD will understand the different levels of GPU memory hierarchy (Shared Global etc.)You will debug SoC software and hardware issues and perform system level validation.
A minimum of a bachelors degree in relevant field and a minimum of 10 years of relevant industry experience in silicon validation software engineering or related field
Experienced with Graphics OpenGL and CUDA
Understanding of the GPU pipeline and graphics theory
Understanding of system and SoC architectures
Experienced with image processing memory hierarchies and compilers
Strong C/C programming skills
Implement and run ML/LLM workloads for GPU characterization
Proficient in Python and GNU Make
Deep understanding of compute systems operating systems and computer architecture
Passionate about writing code close to the hardware and debugging.
In-depth knowledge and experience in SoC system level validation and debugging of SoC software and hardware issues.
You enjoy the validation mentality: meticulous curious and persistent.
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