Apples Platform Architecture group is looking for talented engineers to build high performance functional models of advanced GPU designs and to help bridge the gap between Software and Hardware influencing performance improvements and the programming ease of Apple products. This role requires strong software engineering skills and a solid understanding of GPU architecture. You will work closely with cross-functional teams in hardware and software.
BS degree
Programming (C/C) and scripting skills (Python)
Background in low-level software
Experience with parallel and concurrent programming
Experience developing debugging large complex system software
Understanding of a modern GPU pipeline
Experience with GPU hardware
MS or higher degree in CS or CE
Assembly experience
Knowledge of ARM and/or X86 architectures
Experience programming modern graphics APIs (OpenGL/Direct3D/Metal/Vulkan/..)
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