drjobs Technical Art Director [Rainbow Six Siege]

Technical Art Director [Rainbow Six Siege]

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1 Vacancy
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Job Location drjobs

Toronto - Canada

Monthly Salary drjobs

Not Disclosed

drjobs

Salary Not Disclosed

Vacancy

1 Vacancy

Job Description

As a Technical Art Director at Ubi MTL you have the highest-level understanding of what our tech can do cant do yet could do plus visibility on the project as a whole. Youre responsible for providing expert insight tools and support to steer a game and its creators towards success.

Working with other directors early on you discuss intentions before making any commitments. You take into account not only measurable factors such as rendering performance and memory but also intangible ones like timing and momentum. Seeing the facts realistically you establish an actionable plan to bridge the gap between coming up with ideas and putting them into practice.

Though every day of development brings its own mix of both expected and unforeseen challenges you never lose sight of the big picture. As a strategic thinker and tactical planner you balance short-term priorities with long-term goals while consistently considering the future impacts of your choices.

What youll do

  • Collaborate with other core team members to develop the overall vision & determine technical feasibility.
  • Identify and analyze risks (engine data features etc.).
  • Assess existing tools occasionally design custom ones to support art pipelines and workflows & sustain the vision.
  • Meet with technical artists and assistant technical art directors to share information and updates enforce standards set benchmarks give feedback etc. 
  • Resolve specific complex escalated issues & approve technical specifications
  • Prepare post-mortems  recommend ways to evolve how we create and integrate graphic data.
  • Anticipate technological advancements and stay up to date on market trends to define our best practices share them with our studios and the industry.
  • Participate in recruitment to build the technical art team & foster their growth.

Qualifications :

What you bring

  • Art technical art or programming experience or other related experience leadership experience
  • In-depth knowledge of game engines (e.g. Unity or Unreal) & their limitations 2D art tools (e.g. Photoshop) 3D software (3DS Max Maya and Substance Painter) and an understanding of scripting languages (e.g. C# Python JavaScript MaxScript)
  • Familiarity with bug tracking software (e.g. Jira) and version management systems (e.g. Perforce)
  • A highly innovative collaborative empathetic and solution-oriented spirit   
  • Critical thinking time management and organizational capabilities
  • Attention to detail curiosity resourcefulness and plenty of flexibility

What to send our way

  • Your CV highlighting your education experience skills and games shipped
  • Samples of your work or any supporting documentation you find relevant


Additional Information :

About us

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences from Assassins Creed Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If youre passionate about innovation and pushing entertainment boundaries join our journey and help us create the unknown!

We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities while giving you the opportunity to maintain your work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work.


Remote Work :

No


Employment Type :

Full-time

Employment Type

Full-time

Company Industry

About Company

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