drjobs Texture Artist

Texture Artist

Employer Active

1 Vacancy
drjobs

Job Alert

You will be updated with latest job alerts via email
Valid email field required
Send jobs
Send me jobs like this
drjobs

Job Alert

You will be updated with latest job alerts via email

Valid email field required
Send jobs
Job Location drjobs

Chengdu - China

Monthly Salary drjobs

Not Disclosed

drjobs

Salary Not Disclosed

Vacancy

1 Vacancy

Job Description

Position Overview

In this role you will bring our props architecture and other assets to life by producing high-quality textures and materials playing a key part in crafting stunning immersive visuals. Working closely with our 3D model artists you will ensure each asset reaches its full visual potentialmaintaining consistency style and technical performance.

Responsibilities

  • Create and integrate detailed high-quality textures and materials for realistic props environments weapons and other assets adhering to the artistic direction set by the Art Director/Lead Artist.
  • Follow specific texture pipelines to produce all required game textures (normal maps specular diffuse etc.) including tiling textures and object-based textures while adapting to technical constraints.
  • Collaborate with other teams (3D model Artist Technical Artists Lighting Artists etc.) to enhance the visual quality of assets.
  • Apply expertise and sound judgment to optimize texture usage ensuring performance efficiency without compromising quality.
  • Be proficient with texture tools and maintain/implement structured engine settings.

Assist in developing and refining texture workflows and documentation to improve efficiency and scalability across projects


Qualifications :

  • Proficiency in texture creation workflows using Substance Painter and Substance Designer.
  • Strong understanding of UV layout material creation and texture rendering.
  • Ability to collaborate with Technical Artists to manage texture libraries optimize shaders and improve workflows.
  • Experience in defining and establishing texture benchmarks and pipelines for different asset categories.
  • Mastery of PBR workflows including high-poly sculpting low-poly UV unwrapping baking and texturing.
  • Familiarity with essential software such as Photoshop 3ds Max Maya and ZBrush.
  • Creative mindset with adaptability to various art styles.
  • Strong artistic sensibility attention to detail and knowledge of composition value and color theory.
  • Excellent communication and teamwork skills with the ability to collaborate closely with other departments.


Additional Information :

  • Experience working with Art Directors to plan texture/material requirements (including pre-production resource planning and visual aesthetics).
  • Knowledge of other third-party texturing tools (e.g. Quixel Substance 3d sampler houdini) or model/render software; familiarity with AI-assisted workflows.
  • 3 years of experience in AAA next-gen game projects.
  • Project or outsourcing management skills.
  • Ability to create 3D models from reference images or text descriptions.
  • Basic traditional art (e.g. sculpture painting) skills.
  • Fluent English communication skills.

 


Remote Work :

No


Employment Type :

Full-time

Employment Type

Full-time

Company Industry

About Company

Report This Job
Disclaimer: Drjobpro.com is only a platform that connects job seekers and employers. Applicants are advised to conduct their own independent research into the credentials of the prospective employer.We always make certain that our clients do not endorse any request for money payments, thus we advise against sharing any personal or bank-related information with any third party. If you suspect fraud or malpractice, please contact us via contact us page.