Position Overview
In this role you will bring our props architecture and other assets to life by producing high-quality textures and materials playing a key part in crafting stunning immersive visuals. Working closely with our 3D model artists you will ensure each asset reaches its full visual potentialmaintaining consistency style and technical performance.
Responsibilities
- Create and integrate detailed high-quality textures and materials for realistic props environments weapons and other assets adhering to the artistic direction set by the Art Director/Lead Artist.
- Follow specific texture pipelines to produce all required game textures (normal maps specular diffuse etc.) including tiling textures and object-based textures while adapting to technical constraints.
- Collaborate with other teams (3D model Artist Technical Artists Lighting Artists etc.) to enhance the visual quality of assets.
- Apply expertise and sound judgment to optimize texture usage ensuring performance efficiency without compromising quality.
- Be proficient with texture tools and maintain/implement structured engine settings.
Assist in developing and refining texture workflows and documentation to improve efficiency and scalability across projects
Qualifications :
- Proficiency in texture creation workflows using Substance Painter and Substance Designer.
- Strong understanding of UV layout material creation and texture rendering.
- Ability to collaborate with Technical Artists to manage texture libraries optimize shaders and improve workflows.
- Experience in defining and establishing texture benchmarks and pipelines for different asset categories.
- Mastery of PBR workflows including high-poly sculpting low-poly UV unwrapping baking and texturing.
- Familiarity with essential software such as Photoshop 3ds Max Maya and ZBrush.
- Creative mindset with adaptability to various art styles.
- Strong artistic sensibility attention to detail and knowledge of composition value and color theory.
- Excellent communication and teamwork skills with the ability to collaborate closely with other departments.
Additional Information :
- Experience working with Art Directors to plan texture/material requirements (including pre-production resource planning and visual aesthetics).
- Knowledge of other third-party texturing tools (e.g. Quixel Substance 3d sampler houdini) or model/render software; familiarity with AI-assisted workflows.
- 3 years of experience in AAA next-gen game projects.
- Project or outsourcing management skills.
- Ability to create 3D models from reference images or text descriptions.
- Basic traditional art (e.g. sculpture painting) skills.
- Fluent English communication skills.
Remote Work :
No
Employment Type :
Full-time