CD PROJEKT RED is looking for a Lead AI Engineer to join our Boston hub and lead the development of AI for Project Sirius - A multiplayer game in the Witcher universe.
In this position together with the rest of the team you will help push the envelope for immersive games in the Witcher universe creating an emotional action-packed open-world experience that will stay with gamers. As a Lead AI Engineer youll combine your leadership skills with your deep technical expertise to shape the future of our gameplay systems driving innovation and delivering unforgettable gaming experiences.
Daily Responsibilities
- Establish and oversee the architecture and technical strategy for AI and systems
- Lead and mentor a team of talented engineers fostering a collaborative and innovative environment.
- Develop strategic plans for the AI including resource allocation project timelines and technology roadmaps.
- Collaborate closely with art animation design and other engineering teams to align AI and crowd systems with the creative vision for the project.
- Drive standards for clean high-quality and efficient C code ensuring best practices in optimization readability and maintainability.
- Ensure thorough documentation both in-code and for broader knowledge-sharing enabling smooth onboarding and collaboration within the team and across departments.
- Direct efforts to proactively identify and resolve issues ensuring that character systems contribute to an overall polished and performant product.
- Stay up-to-date with the latest industry trends emerging technologies and best practices in AI navigation and behavior systems and bring innovative ideas to the team.
Qualifications :
- At least 7 years of professional experience as an engineer within the games industry
- Formal experience as a Manager or Lead.
- Experience in creating an AAA title for game consoles debugging and profiling these games in a console environment.
- Good knowledge of Unreal Engine 5 - especially features and systems related to the AI navigation smart objects movement etc.
- Experience with Multiplayer syncing game states and NPCs.
- Experience with removing systems from the Main Thread.
- Knowledge of modern game systems architecture.
- Deep knowledge of C.
- Math & algorithmic skills.
- Good & practical knowledge of code parallelization.
- Being able to work with not only programmers but also artists and designers in a multilingual environment.
- Excellent communication and interpersonal skills with the ability to effectively communicate complex technical concepts to both technical and non-technical stakeholders.
- Experience working in an Agile development environment is a plus with a mindset geared towards adaptability collaboration and continuous improvement.
Additional Information :
This job requires working in Boston US.
Working mode: in-office in a hybrid or full-time capacity.
Health & Well-being
- Company paid medical healthcare (dental vision & mental).
- Paid Leave 20 days of holiday for every team member per year (26 days after two years).
- No dress-code we like to keep it casual.
- Retirement with employer matching.
- Gym Membership Reimbursement.
Perks & Professional Growth
- Flexible working hours.
- Trainings lectures and courses internal workshops knowledge-sharing initiatives online tutorials and e-learning classes are all available. Theres always something to learn!
- Merch gifts for newborn rebels and regular chances to nab some cool swag!
- A welcome pack filled with goodies to help you feel right at home once you join the team.
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Remote Work :
No
Employment Type :
Full-time