We are looking for an environment artist who specializes and has strong knowledge in Houdini Maya and Speedtree with an experience of 5 years.
Job Overview:
We are looking for talented and detail-oriented Environment Artists to join our VFX team. In this role you will be responsible for creating high-quality realistic and visually engaging environments that support the storytelling and visual style of our projects. This includes digital matte painting 3D modeling texturing and integrating environments seamlessly into live-action plates. The role is to create realistic and immersive environments for movies and other visual media. Assist in the creation of high-quality 3D environment assets including models textures and materials ensuring they align with the artistic vision of the project.
Key Responsibilities:
- Design and build environments including concept sculpts terrains procedurally scattered trees and cityscapes.
- Utilize Houdinis procedural capabilities to construct environments using both procedural and layout-based approaches and create reusable templates for efficient repurposing.
- Model texture lookdev and shade 3D environments including landscapes architecture and natural elements.
- Manage the full pipeline including asset creation Houdini-based scattering and look development with the ability to deliver assets to downstream departments.
- Collaborate closely with the CG/VFX Supervisor Art Director and other departments to achieve the projects artistic vision.
- Integrate environments seamlessly into live-action footage.
- Maintain continuity and quality across shots and sequences.
- Optimize assets for performance and efficiency in rendering pipelines.
- Respond to feedback and revise assets based on creative direction.
Requirements:
- 5 years of experience as an environment artist in film TV or high-end commercial VFX.
- Strong portfolio showcasing photorealistic environments with a keen eye for detail scale lighting and composition.
- Proficient in industry-standard software such as Maya Houdini Blender Nuke Photoshop Substance Painter/Designer and ZBrush.
- Solid understanding of lighting texturing and rendering.
- Skilled in 3D modeling UV mapping sculpting and texturing.
- Familiarity with compositing principles and how environments interact with VFX elements.
- Ability to collaborate effectively with other departments and contribute in a team environment.
- Strong communication and time-management skills.
Good to Have:
- Experience with game engines (Unreal Engine Unity) for virtual production
- Experience with matte painting projection techniques and 2.5D or full 3D environment workflows.
- Knowledge of scripting languages like Python or MEL for tool development.
- Experience in photogrammetry or LiDAR-based asset creation.
- A background in traditional art architecture or photography.