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Join the leader in entertainment innovation and help us design the future. The Advanced Technology Group (ATG) is the research division of the company. ATGs mission is to look ahead deliver insights and innovate technological solutions that will fuel Dolbys continued growth. As a valued member of the Dolby team youll see and hear the results of your work everywhere from movie theaters to smartphones. We continuously push the boundaries of audio imaging and cloud technology to create spectacular entertainment experiences.
As a diverse and dynamic group our ATG researchers work on cutting-edge projects related to computer science and electrical engineering for audio video and cloud technologies exploring exciting domains such as AI/ML algorithms digital signal processing audio processing image processing computer vision AR/VR data science & analytics distributed systems cloud edge & mobile computing computer networking and IoT.
The Advanced Technology Group (ATG) is the research division of the company. ATGs mission is to look ahead deliver insights and innovate technological solutions that will fuel Dolbys continued growth. Our researchers have a broad range of expertise related to computer science and electrical engineering such as AI/ML algorithms digital signal processing audio engineering image processing computer vision data science & analytics distributed systems cloud edge & mobile computing computer networking and IoT.
About the role
As a Research Intern Volumetric Representation at Dolby you will have the opportunity to work on the cutting-edge and impactful topics in the field. With the guidance of Dolbys leading media technology experts you will address industry-relevant real-world volumetric representation problems aimed at creating advanced consumer experience in multimedia entertainment.
This opportunity will be based at our research offices in Sunnyvale California.
Summary of Position:
We are a key research team within Dolbys Advanced Technology Group focused on creating cutting-edge imaging technologies that drive next-generation consumer experiences. We are looking for strong candidates with solid technical skills problem-solving and analytical abilities and excellent communication and collaboration skills. The ideal candidate should have interest in one or more of the following areas:
3D Gaussian Splatting Mesh and texture or other volumetric representations
Interactive 3D experiences such as relighting or material interaction
Machine-learning driven representations of geometry and material
Physically based and learning-based rendering approaches
Requirements:
PhD student in Computer Science Electrical Engineering Computer Graphics or related field.
Proven ability to conduct research and demonstrate results through projects prototypes patent filings and papers in peer reviewed journals and conferences.
Experience as a researcher including internships full-time positions or at a lab.
Proficiency in Python and PyTorch
Excellent written and verbal communication skills.
Highly Desired Experience in one of the following:
Creating demos and prototypes for research applications.
Developing innovative solutions for volumetric representations
Proficiency with 3D graphics frameworks or engines (e.g. Unity Unreal Engine)
Writing technical reports and/or publications.
First-author publications at peer-reviewed conferences or journals.
We will review applications on a rolling basis. For the best chance to have your resume reviewed and considered we recommend submitting your application by June 28 2025.
Eligibility:
Currently enrolled in a doctorate program in Computer Science Electrical Engineering Computer Engineering Artificial Intelligence Computer Graphics or a related field. Recent grads who are within 6 months of graduation are also eligible to apply. Must be available to work full-time Monday Friday for 12 weeks between September 2025 December 2025.
The start dates for this internship are as follows (please note these dates are not flexible):
Monday September 22 2025
The San Francisco/Bay Area base hourly range for this internship position is $57/hrand can vary if outside of this location. Our hourly ranges are determined by role level and location. Within the range individual pay is determined by work location and additional factors including job-related skills experience and relevant education or training. Your recruiter can share more about the specific hourly range and perks and benefits for your location during the hiring process.
Dolby will consider qualified applicants with criminal histories in a manner consistent with the requirements of San Francisco Police Code Article 49 and Administrative Code Article 12
Equal Employment Opportunity:
Dolby is proud to be an equal opportunity employer. Our success depends on the combined skills and talents of all our employees. We are committed to making employment decisions without regard to race religious creed color age sex sexual orientation gender identity national origin religion marital status family status medical condition disability military service pregnancy childbirth and related medical conditions or any other classification protected by federal state and local laws and ordinances.
Required Experience:
Intern
Intern