drjobs Game Designer, Mission

Game Designer, Mission

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1 Vacancy
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Job Location drjobs

Vancouver - Canada

Monthly Salary drjobs

$ 85000 - 90000

Vacancy

1 Vacancy

Job Description

Duration: 12month contract with possibility of conversion to fulltime

Location: Remote must be able to work in Canada

Were looking to add a talented mission designer to the development team creating THE LONG DARK. If you have worked as a mission or level designer on highlyregarded openworld games wed love to hear from you.

The ideal candidate has at least 3 years of experience designing and scripting missions for openworld games. Experience with Unity and visual scripting systems is required. This role involves taking missions from paperdesign to finished implementation including all scripting for mission logic integration of cinematics and gameplay animations playtesting etc. We particularly value candidates who have familiarity with THE LONG DARK and its WINTERMUTE story campaign as well an appreciation for what makes them unique and effective.

Your Impact

You will work under the guidance of the Design Lead in collaboration with designers and artists to create compelling narrativedriven experiences in one of the worlds leading survival games. Your contribution will help elevate the quality of the final episode of THE LONG DARKs story mode. You will help ship Episode Five and support postlaunch efforts around the game.

Your Day to Day

Working within the mission team. Collaborating with designers and artists. Taking direction from the Design Lead. Scripting mission logic within Unity using a visual scripting language. Playtesting and reviewing feedback notes to implement changes that improve the player experience. Contributing to discussions about mission logic and the integration of narrative with gameplay. Writing documentation. Logging and fixing bugs. Heavily working within the Unity engine. Collaborating with others in a remote work setting using a variety of communication and documentation tools.

Your Responsibilities

  • Using effective design principles implement approved missions in Unity using Node Canvas visual scripting tools with an emphasis of building and maintaining mission logic while iterating and tuning as needed based on playtesting.
  • Write and create any supporting materials or documentation as needed for effective implementation and playtesting.
  • Setup ingame Regions with appropriate gear loot and other resources consistent with The Long Darks existing WINTERMUTE survival gameplay.
  • Create and tune any new gear items as needed to execute on approved mission designs.
  • Hook up cinematics animations audio cues and other storytelling assets to deliver a compelling and effective experience based on the episode scriptment as needed and in conjunction and collaboration with any other cinematic stakeholders in Design or Animation.
  • Write functional firstpass text strings and maintain the Localization table in Unity as needed.
  • Work with animators programmers audio designers and other team members to deliver the experience as described in episodic scripts and other documentation.
  • Using Perforce maintain proper source control of the project and any files used for your Design work.
  • Work autonomously with the support of the Design Lead to ensure all edited assets and changes are appropriately playtested for validity prior to submission.
  • Fix and test assigned game bugs as documented in JIRA and assigned by the Design Lead.

Your Skills & Experience

  • 3years of experience as a mission designer with a demonstrable portfolio of shipped mission work.
  • Skill with mission scripting.
  • Excellent documentation and communication skills.
  • Strong attention to detail and ability to collaborate effectively across disciplines.
  • Ability to take ownership for work and proactively follow up to ask questions and get feedback.
  • Familiarity with openworld games and knowledge (if not passion for) survival games.
  • Desire to actively participate in discussions and collaborate in a highautonomy highaccountability workplace environment.
  • Willingness and ability to communicate effectively using written and verbal tools in a remotecentric team.

Salary Range:

$CAD

Hinterland is an equal employer and as a remotefirst organization we hire the best talent globally. To ensure we are equitable and fair the salary range listed above is provided as a gauge and is indexed specifically to candidates based in Vancouver British Columbia Canada where our studio is headquartered. This range represents multiple skill levels as we encourage candidates from all backgrounds to apply with us acknowledging that cultural disparities historically disadvantage nonwhite and nonmale applicants. The range is generated based on research using a combination of publicly and privately available data. We take a holistic approach to compensation and consider factors such as skills experience and cost of living to ensure we pay fairly and equitably within our team. This means we may modify the range based on the candidates location. In addition to an annual salary we have no probationary period and all employees receive our health & wellness benefits package on their first day.

Employment Type

Full-Time

Company Industry

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