drjobs Amazon Robotics - Technical Artist Co-op - July to December 2025 Virtual Systems

Amazon Robotics - Technical Artist Co-op - July to December 2025 Virtual Systems

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Job Location drjobs

Boston - USA

Monthly Salary drjobs

Not Disclosed

drjobs

Salary Not Disclosed

Vacancy

1 Vacancy

Job Description

Are you inspired by invention Is problem solving through teamwork in your DNA Do you like the idea of seeing how your work impacts the bigger picture Answer yes to these questions and youll fit right in here at Amazon Robotics. We are a smart team of doers who work passionately to apply cutting edge advances in robotics and software to solve realworld challenges that will transform our customers experiences in ways we cant even image yet. We invent new improvements every day.

This role is a 6 month coop to join AR full time 40 hours/week) from July to December 2024. Amazon Robotics coop opportunities will be based in the Greater Boston Area in our two stateoftheart facilities in Westborough and North Reading MA. Both campuses provide a unique opportunity for interns to have direct access to robotics testing labs and manufacturing facilities.

In this role you will work closely with simulation engineers building virtual robotic worlds. You will bring these worlds to life while applying technologies such as Unity and Blender. You will be responsible for creating levels and art assets 2D and 3D) for a realtime graphics application. If this sounds exciting to you please read on and apply!

Current projects underway in hardware and software include autonomous movement and mobility artificial intelligence and machine learning manipulation simulation robotic management software predictive analytics and much more.

Responsibilities of the Technical Artist coop may include:

Liaising between heads of programming and design teams

Researching and developing technical tools for a project

Setting up workflows of art production

Supporting artists and engineers in the 3D art pipeline

Assisting in asset performance and validation

Solving complex technical issues during development

Deciding on what software and tools are required for Digital Twin production

Developing and maintaining resources and pipelines along with programmers

Maintaining technical documentation

Enrolled in a degree program in Computer Science Visual Effects Graphic Art Animation or related field with at least one semester of school left after completion of coop.
Must be eligible and available for a fulltime 40h / week) 6month coop between July to December 2024.
Substance Designer or substance painter
Experience with Maya Houdini or Blender
Experience with RealTime Photoreal shaders in any Game Engine
Good Understanding of PBR and MDL (Material Definition Language)

NVIDIA Omniverse Kit and other Omniverse Apps
C C# Java
Substance Designer
3D Studio Max
Familiarity with Revit AutoCAD and Solidworks
Experience with USD based pipelines/workflows
Experience with 3D Scanning or Photogrammetry
Good Understanding of PBR and MDL (Material Definition Language)
Portfolio of previous work a plus.

Amazon is an equal opportunity employer and does not discriminate on the basis of protected veteran status disability or other legally protected status.

Our inclusive culture empowers Amazonians to deliver the best results for our customers. If you have a disability and need a workplace accommodation or adjustment during the application and hiring process including support for the interview or onboarding process please visit for more information. If the country/region youre applying in isnt listed please contact your Recruiting Partner.

Employment Type

Full-Time

Department / Functional Area

Software Development

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