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You will be updated with latest job alerts via emailActivision has formed an allnew internal studio: Elsewhere Entertainment.
Headquartered between Warsaw Poland and Malm Sweden with additional resources in the U.S. Elsewhere is focused exclusively on developing a new narrativedriven genredefining AAA franchise.
Built from the ground up Elsewhere Entertainment is a premier standalone studio designed to inspire bold diverse ideas. Our mission encourages creativity and deep collaboration to craft a franchise with lasting impact one that resonates far beyond games.
Our team brings together toptier storytelling talent with credits on titles like The Last of Us Uncharted The Witcher Cyberpunk Destiny Tom Clancys The Division and Far Cry.
As we expand production Elsewhere is opening its doors to bestinclass talent from around the world. Backed by Activisions full resources and tools were scaling rapidly and now looking for multiple Tools Engineers to join the team.
Were hiring across levels of seniority from around 4 years of experience up to Senior Principal level 10 years career) and are excited to speak with candidates at any point in their career who are passionate about building tools that empower creators.
Join us to help build the tools and pipelines that empower content creators to bring their visions to life. In this role you will take ownership of the development of powerful userfriendly tools and frameworks that streamline workflows and support our nextgeneration AAA experiences on our new IP.
You will work closely with artists designers and other engineers to design and implement tools that enhance productivity and unlock creative potential.
Youll help us by
Designing implementing and maintaining robust tools for content creation and game development.
Partnering with artists designers and engineers to deliver tools that meet their needs.
Identifying opportunities for pipeline improvement that enhance productivity across teams.
Developing and maintaining our proprietary UI framework.
Providing technical guidance to team members fostering growth and collaboration.
Writing clean reliable and maintainable code.
Youre awesome because you have
410 years as a professional programmer or a combination of education and relevant experience.
A very solid knowledge of C best practices including multithreading profiling/optimization and debugging.
A strong interest in gamespecific tooling and pipelines with handson experience developing tools for content creation.
Knowledge of UI toolkits such as Qt wxWidgets WinForms or similar frameworks and the ability to build polished intuitive interfaces.
A solid understanding of design patterns used in games and tools.
Strong English skills both spoken and written for effective collaboration and documentation.
Bonus points for
Knowledge of best practices in UI/UX for game tools
Knowledge of Python and experience in writing extensions/plugins
Understanding of content pipelines and formats used in games (FBX USD etc)
Experience with Procedural Generation pipelines.
We do so its important to us that you also have
The ability to thrive as part of a creative team collaborating across disciplines to deliver impactful solutions.
A resourceful and innovative approach to solving complex challenges paired with a positive respectful and teamfirst attitude.
Strong time management and organizational methods to meet deadlines while maintaining highquality results.
Comfort with selfcritique and openness to external feedback using it to refine and improve your work.
Required Experience:
Staff IC
Full-Time