drjobs Technical Artist Developer Relations Metahuman

Technical Artist Developer Relations Metahuman

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1 Vacancy
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Job Location drjobs

London - UK

Monthly Salary drjobs

Not Disclosed

drjobs

Salary Not Disclosed

Vacancy

1 Vacancy

Job Description

WHAT MAKES US EPIC

At the core of Epics success are talented passionate people. Epic prides itself on creating a collaborative welcoming and creative environment. Whether its building awardwinning games or crafting engine technology that enables others to make visually stunning interactive experiences were always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. Were constantly innovating to raise the bar of engine and game development.

ENGINEERING UNREAL ENGINE

What We Do

Unrealpowered projects have been on the bleeding edge of realtime entertainment for over 20 years. Our team of engineering experts are always innovating to improve the tools and technology that empower content developers worldwide.

What Youll Do

We are looking for a Technical Artist (Character Tech Artist/Technical Animator) to join our Developer Relations team. As part of this team you will interact with our end users from various industries locations and experience levels to support their use of the MetaHuman product supporting their character creation pipeline from initial concept to ingame deployment. You will help customers understand and solve complex challenges related to character animation such as rigging clothing grooms physics and materials development while ensuring optimal performance in Unreal Engine. The ideal candidate is a proactive technical generalist with experience creating and animating game characters passionate about digital humans comfortable working across various characterrelated disciplines and enthusiastic about sharing knowledge through demos tutorials documentation and direct support.

In this role you will

  • Consult MetaHuman customers as they navigate complex problems in rigging facial rigging animation groom setup clothing physics and rendering
  • Support customers through character pipeline workflows troubleshooting solving technical issues and debug and reproduce customer issues providing clear samples and feedback
  • Work closely with the development teams within Epic serving as a direct liaison between them and our customers
  • Represent Epic Games asynchronously on our support portal and in person by attending trade shows such as UEFest and traveling to visit customers directly
  • Create and present knowledgesharing resources such as live presentations tutorials and documentation
  • Maintain conversations with internal and external multidisciplinary teams to influence the direction of the product through customer insights
  • Advocate for our customers adoption and continued use of MetaHuman and for continuously improving the MetaHuman platform

What were looking for

  • Selfmotivated and excellent verbal and written communication skills to collaborate positively with our team and customers
  • Proactive problemsolving attitude with enthusiasm and curiosity to learn new technologies rapidly
  • Professional experience as a technical artist or animator particularly with character pipelines from modeling to animation rigging physics and runtime optimization
  • Strong knowledge of Unreal Engine specifically in areas relevant to characters (Animation Blueprints performance profiling with Insights rendering rigging physics etc.
  • Experience using Maya Houdini or other DCC applications
  • Prior experience with or active interest in MetaHuman technology
  • Experience with game development or VFX pipelines focused on digital human technologies
  • Groom experience with Houdini or similar tools
  • Technical writing background or experience creating customerfacing documentation
  • Experience with FACS (Facial Action Coding System)based facial rigs

Even if you dont exactly fit all the points above but are eager and willing to learn we encourage you to apply!

This role is open to multiple locations in North America and Europe (excluding CA NY & WA).

ABOUT US

Epic Games spans across 25 countries with 46 studios and 4500 employees globally. For over 25 years weve been making awardwinning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epics awardwinning Unreal Engine technology not only provides game developers the ability to build highfidelity interactive experiences for PC console mobile and VR it is also a tool being embraced by content creators across a variety of industries such as media and entertainment automotive and architectural design. As we continue to build our Engine technology and develop remarkable games we strive to build teams of worldclass talent.

Like what you hear Come be a part of something Epic!

Epic Games deeply values diverse teams and an inclusive work culture and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.

Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e. a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.

Employment Type

Full Time

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