Employer Active
Job Alert
You will be updated with latest job alerts via emailJob Alert
You will be updated with latest job alerts via emailNot Disclosed
Salary Not Disclosed
1 Vacancy
Join some of the best Graphics Engineers in the world supporting the largest immersive 3D streaming environment deployed across console desktop mobile and VR.
As a Game Rendering Engineer you will solve difficult challenges while continuing to build a highspeed completely dynamic environments connected on all devices.
Many established rendering techniques do not trivially apply to our platform novel solutions are needed as we push Roblox towards higher targets of visual fidelity. Even the simpler visuals we support on lowpower devices are enabled by some creative rendering ideas often centered around caching incremental computation and graceful degradation.
All of this is based on an inhouse rendering engine built from the ground up supporting DirectX 9/11 OpenGL GNM Metal and Vulkan GAPIs. We have a powerful need for topnotch lowlevel and highlevel graphics work.
For roles that are based at our headquarters in San Mateo CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of jobrelated factors such as professional background training work experience location business needs and market demand. Therefore in some circumstances the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All fulltime employees are also eligible for equity compensation and for benefits.
Required Experience:
Senior IC
Full Time