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This is a remote position.
Position: Graphics Software Engineer
We are seeking a software engineer to develop and maintain GPU drivers and products based on the Vulkan SC API. This role focuses on building highperformance safetycritical graphics solutions across a range of platforms.
Key Responsibilities:
Design implement and debug Vulkan SC GPU drivers across multiple hardware targets.
Develop and maintain products using Vulkan SC for deployment in safetycritical environments.
Ensure compliance with Khronos conformance tests and internal QA standards.
Create robust internal test suites to support driver and product validation.
Support development on both Windows and Linux platforms with eventual deployment to RTOS environments.
Produce documentation and artifacts to support regulatory and certification processes.
Follow defined development practices from design through implementation and review.
Required Qualifications:
Bachelor s degree in Software Engineering Computer Engineering Electrical Engineering or Mathematics.
1 4 years (entry) 4 8 years (senior) or 8 years (principal) of experience in GPU software development.
Proficiency in C/C and GPU driver/application development.
Experience with graphics and compute APIs (Vulkan OpenGL).
Strong knowledge of Windows/Linux development.
Familiarity with multithreading performance analysis and debugging tools.
Preferred Experience:
Experience with Khronos standards (Vulkan SC OpenGL SC OpenCL SYCL etc..
Familiarity with shader languages (GLSL SPIRV) GPU architectures (ARM Intel Imagination).
Background in safetycritical systems and realtime operating systems (QNX VxWorks Integrity etc..
Exposure to certification processes (DO178 ISO 26262 and tools (CodeBeamer DOORS Git Jira).
Knowledge of development methodologies (Agile Waterfall) with Scrum or Six Sigma as a plus.
Education
B.S.
Full Time