As part of a team of developers based in Montpellier and codeveloping with Paris you will be responsible for integrating and finetuning animations to provide players with the most immersive gaming experience possible.
Main Responsibilities
- Collaborate with our GPP and GD teams to create and refine AI animations including movement and combatrelated animations.
- Communicate with the Animation Director Game Designers and Programmers to understand quality objectives and gameplay intentions.
- Master animation software such as Kino and be comfortable adjusting MoCap animations.
- Playtest the game to identify potential animation needs.
- Understand and enrich animation kits.
- Quickly create basic prototypes to facilitate discussions related to animations and gameplay (Anim Tree).
- Work closely with the animation team and developers to achieve the desired artistic signature in the game.
Qualifications :
Required Skills
- Expertise in MoCap animation editing.
- Strong knowledge of graphic tools.
- Ability to work within the technical constraints of platforms and engines.
- Efficient use of project and data management tools.
Qualifications
- Proven experience in 3D animation with completed projects in the video game industry.
- Deep understanding of animation principles and realtime systems.
- Familiarity with the constraints and capabilities of animation technologies.
- Strong interest in technical animation solutions and the ability to innovate in complex environments.
Soft Skills
- A collaborative creative and empathetic mindset.
- Ability to give and receive feedback constructively.
- Adaptability to quality and time constraints.
Additional Assets
- Experience in development for console and/or highend PC.
- Knowledge of motion capture and realtime animation workflows.
- Participation in highquality (AAA or similar) projects.
Additional Information :
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Remote Work :
No
Employment Type :
Fulltime