As a character TD at Ubi MTL you will oversee the quality and technical content of your team. You will optimize team productivity through the technical process (pipeline) in order to maximize the players experience. This is achieved by identifying the projects needs implementing efficient work tools and methods to maximize data integration in the engine and providing technical support to the team.
What youll do
- Determine your teams technical needs to carry out the visions for the game design and level design and/or the artistic direction by validating game features and challenging its interpretation to assess their technical feasibility.
- Help choose the project engine to ensure that your trades needs are considered by evaluating existing engines contributing to the design of a new engine (if applicable) and testing the final engine choice.
- Acquire the best tools in collaboration with the programming team and other Technical directors (TD) of the project to enhance and facilitate your trades work by prototyping technological elements asking for adjustments to existing tools requesting new tools and validating their efficiency before they are deployed on the project.
- Establish the best work methods and data structures (data and assets) to standardize work methods and ensure the validity and integrity of the data (meet standards and minimize debugging) by writing technical (pipeline) documents establishing a naming method training coaching and supervising users of the process.
- Find improvements and resolve issues in order to provide technical support to your trade by working in close collaboration with programmers and training team members to become specialists resolving tasks and precise problems.
- Stay informed of new technical and technological developments in order to apply them to your project when relevant and share your projects developments with your peers (TDs on other projects or other trades).
- Help plan the work by collaborating with the planning lead on the scope of each task and the impact on your team in order to find the right compromise between the desired quality and the delivery constraints (time costs resources etc.).
- Follow up on the tasks of the assistant TDs to assess the progress of the deliverables.
Qualifications :
What you bring
- Approximately 7 years of experience in character modeling and/or rigging or programming (or other relevant experience) 3 years of leadership experience;
- A degree in 3D animation computer science or computer engineering (or related training);
- Knowledge of modeling texturing anatomy shaders and other characterrelated developments;
- Strong knowledge of game engines (e.g. Unity or Unreal) and 3D design software (3DS Max Maya) understanding of scripting languages (e.g. C# Python JavaScript MaxScript);
- Strong communication interpersonal mentoring time management organizational and presentation skills;
- Innovative collaborative caring and solutionoriented mindset;
- Critical thinking curiosity resourcefulness and high flexibility;
- Familiarity with bug tracking software (e.g. Jira) and release management systems (e.g. Perforce);
- A passion for sharing knowledge: you have an inclination to help others learn and grow.
Additional Information :
CharlesAntoine and Marie our talent acquisition specialists will analyze your application. Please send us a portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education experience and skills.
Please note that our positions are hybrid but if you reside outside Quebec or Canada relocation will be necessary. If you require a work permit your eligibility will depend on your education and relevant work experience as required by the government.
We look forward to reading your application !
Remote Work :
No
Employment Type :
Fulltime