We are building polished high-performance Roblox experiences for a global player base. You will own gameplay systems from concept to live deployment writing clean efficient Luau code across both client and server designing multiplayer interactions and maintaining live games post-launch.
What youll do
Design and implement core gameplay systems movement combat progression loops inventory currency and social features using Lua/Luau in Roblox Studio
Build and maintain server-side logic: DataStore (player data persistence) RemoteEvents/RemoteFunctions and server-authoritative game state
Architect clientserver separation correctly preventing exploit surfaces with server-side validation and filtering-enabled checks
Implement in-game economy systems: Developer Products Game Passes virtual currency flows and reward structures
Optimize game performance minimise network replication overhead manage memory and keep server FPS stable under concurrent load
Build responsive cross-device UI using Robloxs GUI framework (Frame ScreenGui TextButton etc.) with clean UX
Set up and operate live-ops features: timed events A/B testing hooks analytics telemetry and patch workflows
Collaborate with designers and artists to integrate 3D assets animations and audio into playable experiences
Write modular maintainable code using OOP patterns ModuleScripts and Knit/Aero/custom frameworks
Conduct code reviews write technical documentation and mentor junior developers
Must-have skills
25 years hands-on Roblox development with demonstrable shipped games or experiences
Deep understanding of Robloxs clientserver model Workspace Lighting StarterGui ServerStorage ReplicatedStorage
DataStore and DataStore2 / ProfileService PCalls retry logic versioning data migration
RemoteEvents and RemoteFunctions correct usage rate limiting and exploit prevention
Multiplayer systems replication lag compensation and secure server-authoritative logic
Performance optimisation Part streaming LOD script profiler Micro-Profiler usage
Experience with Roblox monetisation APIs (MarketplaceService Developer Products Game Passes)
Familiarity with Git or Rojo/Argon for version control and team workflows
Good-to-have skills
Experience with community frameworks: Knit AeroGameFramework or self-built service architectures
Knowledge of TypeScript-to-Luau transpilation via roblox-ts
Basic 3D modelling or rigging familiarity (Blender) not required but reduces friction
Understanding of F2P game design player retention and in-game economy balancing
Analytics integration (Roblox built-in or custom telemetry via HttpService to an external sink)
Anti-cheat and exploit mitigation patterns
Previous experience shipping a Roblox title with 10K concurrent players
Background in Unity (C#) or Godot as a secondary engine
What we look for in a portfolio
Links to playable Roblox games we will play them and review scripting quality UI polish and performance
Code samples demonstrating DataStore persistence RemoteEvent architecture or a game economy system
Evidence of shipped live games not just prototypes
Any open-source Roblox modules on GitHub or Roblox DevForum
Please note: This position is for one of Playdawns clients and successful candidates will be hired directly by the client not by Playdawn.
Our client is proud to be an equal opportunity employer. They are committed to fostering a diverse and inclusive workplace where all individuals are treated with respect and have equal access to opportunities regardless of race color religion gender age disability or other protected characteristics. They believe that diversity fuels innovation and creativity and they strive to create an environment where everyone can thrive and contribute to shared success.
Job Type: Temporary ContractAbout the roleWe are building polished high-performance Roblox experiences for a global player base. You will own gameplay systems from concept to live deployment writing clean efficient Luau code across both client and server designing multiplayer interactions and maint...
Job Type: Temporary Contract
About the role
We are building polished high-performance Roblox experiences for a global player base. You will own gameplay systems from concept to live deployment writing clean efficient Luau code across both client and server designing multiplayer interactions and maintaining live games post-launch.
What youll do
Design and implement core gameplay systems movement combat progression loops inventory currency and social features using Lua/Luau in Roblox Studio
Build and maintain server-side logic: DataStore (player data persistence) RemoteEvents/RemoteFunctions and server-authoritative game state
Architect clientserver separation correctly preventing exploit surfaces with server-side validation and filtering-enabled checks
Implement in-game economy systems: Developer Products Game Passes virtual currency flows and reward structures
Optimize game performance minimise network replication overhead manage memory and keep server FPS stable under concurrent load
Build responsive cross-device UI using Robloxs GUI framework (Frame ScreenGui TextButton etc.) with clean UX
Set up and operate live-ops features: timed events A/B testing hooks analytics telemetry and patch workflows
Collaborate with designers and artists to integrate 3D assets animations and audio into playable experiences
Write modular maintainable code using OOP patterns ModuleScripts and Knit/Aero/custom frameworks
Conduct code reviews write technical documentation and mentor junior developers
Must-have skills
25 years hands-on Roblox development with demonstrable shipped games or experiences
Deep understanding of Robloxs clientserver model Workspace Lighting StarterGui ServerStorage ReplicatedStorage
DataStore and DataStore2 / ProfileService PCalls retry logic versioning data migration
RemoteEvents and RemoteFunctions correct usage rate limiting and exploit prevention
Multiplayer systems replication lag compensation and secure server-authoritative logic
Performance optimisation Part streaming LOD script profiler Micro-Profiler usage
Experience with Roblox monetisation APIs (MarketplaceService Developer Products Game Passes)
Familiarity with Git or Rojo/Argon for version control and team workflows
Good-to-have skills
Experience with community frameworks: Knit AeroGameFramework or self-built service architectures
Knowledge of TypeScript-to-Luau transpilation via roblox-ts
Basic 3D modelling or rigging familiarity (Blender) not required but reduces friction
Understanding of F2P game design player retention and in-game economy balancing
Analytics integration (Roblox built-in or custom telemetry via HttpService to an external sink)
Anti-cheat and exploit mitigation patterns
Previous experience shipping a Roblox title with 10K concurrent players
Background in Unity (C#) or Godot as a secondary engine
What we look for in a portfolio
Links to playable Roblox games we will play them and review scripting quality UI polish and performance
Code samples demonstrating DataStore persistence RemoteEvent architecture or a game economy system
Evidence of shipped live games not just prototypes
Any open-source Roblox modules on GitHub or Roblox DevForum
Please note: This position is for one of Playdawns clients and successful candidates will be hired directly by the client not by Playdawn.
Our client is proud to be an equal opportunity employer. They are committed to fostering a diverse and inclusive workplace where all individuals are treated with respect and have equal access to opportunities regardless of race color religion gender age disability or other protected characteristics. They believe that diversity fuels innovation and creativity and they strive to create an environment where everyone can thrive and contribute to shared success.