Technical Team Lead Lead Engineer
Job Summary
At Twin Harbour Interactive we strive to develop high-quality strategy games and make them accessible for all players around the our eyes game development is a promise for fun and entertainment thats what we live and aim for!
Innovation is part of our DNA. We actively integrate Artificial Intelligence to reduce repetitive tasks and create space for what really matters: strategic thinking and human connection. We dont just use AI - we look for people who can shape the way we work with it.
As Technical Team Lead you own the technical health of one of our games - the architecture the code quality and the engineering standard the team actually ships to. Youre the lead engineer the team looks to when a decision is genuinely hard and the person accountable for the how behind everything that goes out the door.
This role reports to the Head of Game Development. You lead and grow the engineers on your game team. You give honest feedback support their development and help them build their careers alongside the technical direction. Its a hands-close leadership role: close enough to the code to earn the teams trust senior enough to set the bar and hold it.
Your game has its own community its own history and its own technical challenges. You get real ownership of it - and the freedom to move at your teams own pace rather than waiting on anyone else.
Own the technical health of your game - Architecture decisions code quality and the engineering standards the team ships to. You hold the technical picture for your title and decide where it goes next.
Grow and lead your engineers - Performance feedback career development and the day-to-day conditions that let people do their best work. Coach for autonomy not reliance on you.
Own the how with your Producer - You own the how and the quality of the engineering estimates. Your Producer owns the delivery plan and is accountable for the schedule. Youre consulted on how long with joint sign-off on estimates and a clear veto and escalation path when a date is unrealistic.
Surface risk early - To your Producer the Head of Product and the Head of Game Development before risks become blockers. No surprises late in a cycle.
Hold the quality bar in practice - Define done to include quality not just delivery. Test early and often monitor and improve what you ship and hold the line day to day - escalating when a trade-off needs a call above your level.
Build for the long term - Protect a sustainable pace over crunch invest in the developer experience that makes your team faster every day and treat stability and security as design considerations rather than afterthoughts.
A strong hands-on engineering foundation with solid professional experience in Unity/C#. Youre technically credible and comfortable owning the architecture and code for a live game.
A track record of leading a game or product team as its senior engineer - owning the technical direction and the standard the team ships to not just producing good work yourself.
Experience growing engineers - giving honest feedback developing careers and creating the conditions for a team to do its best work including the harder conversations.
You own the how and stand behind your estimates: you scope sequence the engineering work and are accountable for execution against the plan your Producer owns pushing back with a veto when a date is unrealistic rather than letting the team walk into a wall.
A trusted straight-talking communicator who surfaces problems early and gives peers reports and leadership a straight answer.
Experience shipping and operating live mobile free-to-play games. You understand the technical realities of running a mobile F2P title in production - release cadence store constraints and keeping a live game healthy over time.
Fluent English language skills both verbal and written.
Enthusiasm for strategy games and an understanding of what keeps long-term players coming back.
Deep live-ops experience on long-running titles - a feel for what keeps a codebase healthy across years of seasonal content events and updates.
Firsthand depth in more than one layer of our stack such as JavaScript/HTML5/TypeScript PHP or Java on the client backend or game server side.
Experience navigating shared-vs-independent codebase decisions across titles or teams - shared libraries and versioning service extraction forking strategies.
Our strength lies in our diversity. With over 30 nationalities represented across our two locations were united by a shared passion for strategy games and a bold vision for the future. We celebrate what makes each of us unique our perspectives our stories and the paths that led us here.
Whether youre crafting code from a harbor-view desk in Hamburg or fine-tuning design details under the Maltese sun we support flexible hybrid work models that empower you to do your best work wherever you are.
At Twin Harbour your journey matters. Our Career Path Framework and mentorship culture provide the clarity and feedback you need to take the next step whether youre deepening your expertise or branching into new disciplines. We invest in your growth with language courses e-learning platforms and support for conferences and training.
We believe that great teams are built on trust respect and good humor. From game nights to casual drinks quiz nights and karaoke we dont just work together we connect play and support each other like a true crew.
Twin Harbour Interactive is a global strategy game powerhouse shaping the future of long-term multiplayer gaming. With offices in Hamburg and Malta we design strategy games that bring people together across borders and generations.
Whether youre an expert tactician or an imaginative world-builder theres a place here for you to grow thrive and leave your mark.
About Company
We're on a mission to create unforgettable strategy experiences. If you're curious, collaborative, and driven by impact, we’d love to meet you.At Twin Harbour Interactive, you'll step into a creative, collaborative environment where your ideas help shape the future of long-term strate ... View more