Unreal Engine Jobs in Saint-Mandé
Unreal Engine Jobs in Saint-Mandé

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Votre futur environnement de travail :Au sein du vertical Dfense & Scurit de Toulon/Six-Fours-Les-Plages nous accompagnons un acteur essentiel de la protection du territoire franais de sa population et de ses intrts.Nous contribuons au dveloppement de nouvelles solutions de s More...
Be part of the team bringing The Division Resurgence an action role-playing game to its full potential. As the Release Build Specialist your contributions will directly impact the development and create immersive experience for players on both iOS and Android devices. You will manage More...
Be responsible for the creation of 3D art assets content for characters & cosmetics items & weapons (modelling texture ideally also skin & rigging and animation) with top notch quality both that you create yourself and outsourced to vendorsBe responsible for the implement More...
Design prototype and champion the economic systems to drive players to invest in our game economy Recommend rewards and monetization game features to create an economic system to fulfill player needs.Contribute to game features/systems design that compel and re-engage players.Des More...
As a Technical Artist youll focus on crafting and maintaining the tools that keep our team working efficiently. Youll be the bridge between the art and technical teams ensuring our pipeline is optimized for the creative process while enabling the tech side to deliver o More...
Game Systems & Balancing Designer - The Division Resurgence (m/w/nb)
Be responsible for the balancing and their documents and tools for all game loop & progression systems (sources sinks tasks objectives & rewards and monetization)Key responsibilitiesDesign and balance core gameplay progression systems (sources sinks quests events objectives re More...
Be responsible for the balancing and their documents and tools for all game loop & progression systems (sources sinks tasks objectives & rewards and monetization)Key responsibilitiesBe responsible to design the balancing of all game loop & progression systems (sources sink More...
Be responsible for the balancing and their documents and tools for all game loop & progression systems (sources sinks tasks objectives & rewards and monetization)Key responsibilitiesBe responsible to design the balancing of all game loop & progression systems (sources sink More...
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