Art Lead Mobile Multiplayer Shooter
Job Summary
iLogos Game Studios provides solutions for mobile game developers no matter how challenging the project or task is. Weve been around since 2006 and in that time frame we have successfully completed 400 projects and have become a partner of choice for EA Sony Disney Rovio Ubisoft and many other companies.
Our #ilogosteam unites professionals that love live and breathe games we dare say. This is a place where youll find freedom of action and where bureaucracy and micromanagement are unheard of. Now we are growing rapidly and looking for professionals to join the team.
Make your personal contribution to the games millions of people are playing;
Develop yourself professionally in an atmosphere of trust and support;
Work remotely from anywhere in the world on your own schedule;
Get your support from teammates and the company.
The initial focus of this role is art leadership for the mobile shooter project.
Following a successful collaboration on the project there may be an opportunity to gradually expand the role and take on part of the company-level art responsibilities including presales hiring and evaluation of artists team development and supporting the overall art direction and processes across the company.
We are looking for an experienced Art Lead to define and drive the visual direction of a mobile shooter project and oversee the full art production cycle.
This is a hands-on leadership role for someone who can combine strong artistic judgment with effective team management setting the visual bar making independent creative decisions and ensuring consistent quality throughout production.
What were looking for:
5 years of experience in game art including experience as an Art Lead Lead Artist Art Director or in a comparable leadership role
Experience working on mobile shooter games
Strong artistic background and ability to make independent visual and creative decisions
Strong understanding of the full game art pipeline from concept to final implementation
Ability to assess quality across 2D 3D animation UI VFX and related disciplines
Strong experience with stylized 3D
Experience leading multidisciplinary art teams and conducting constructive art reviews
Solid understanding of real-time graphics optimization and technical constraints
Experience with task scoping estimation workload planning and production coordination
Strong communication skills and ability to clearly present and defend artistic decisions
Experience collaborating with cross-functional game development teams
Nice to have:
Experience in outsourcing or service-based game development
Hands-on experience with Unity and/or Unreal Engine
Familiarity with Jira Trello Figma or similar production tools
What the role is about:
Define and develop the projects visual direction principles and production guidelines
Create and maintain the Art Bible
Lead and coordinate specialists across Concept Art 2D/3D Animation UI/UX VFX and Technical Art
Conduct art reviews provide clear and actionable feedback and maintain quality standards
Ensure visual consistency across characters environments weapons VFX UI and other game content
Plan and break down art production tasks estimate scope and monitor timelines and workload
Collaborate closely with Game Design Development and Production teams
Identify artistic and production challenges early and find practical solutions
Balance visual quality readability technical limitations and performance requirements
Mentor and support artists throughout production
Working conditions:
Our people are what we value the most at iLogos. We treat everyone with respect no matter where you are from or what you believe in. If you share our values which are Mastery Maturity Trust & Care and Positive Mindset we are a perfect match for each other! Join #ilogosteam and we guarantee you an opportunity for growth support and an atmosphere of trust and care that feels more like a family. And as well:
Work remotely from anywhere in the world;
Flexible working hours.