Staff Software Engineer (Rendering)
Job Summary
Company Overview
Metrea delivers effects-as-a-service to national security partners across five domains and more than a dozen mission areas. These include airborne ISR electronic warfare secure communications aerial refuelling special air missions aerial firefighting and advanced simulation. We own the whole stack: designing building and operating turnkey capabilities that give our partners decisive asymmetric advantage against rapidly evolving threats.
Our operating model is built around three interlocking pillars. The Support Groups provide a global shared-service spanning people finance platform operations legal and engagement. This frees up our Core Groups who develop and own mission capabilities end-to-end to focus entirely on delivery. The Market Groups apply a regional lens ensuring that our agile and adaptable capabilities remain aligned to the wicked problems that matter most to our partners across the Americas EMEA and Asia-Pacific.
At the heart of our model is a simple but powerful idea: be a true partner with skin in the game. Our partners need effects not just equipment. By owning the full stack from the lab to the field we are able to drive a continuous cycle of innovation that keeps our partners ahead. Its a fast-moving intellectually demanding environment where talented people are given real responsibility work on problems that matter and contribute to an enterprise that is growing quickly and deliberately.
Headquartered in Washington DC with facilities across the United States the United Kingdom as well as Continental Europe and Asia-Pacific.
Group Overview
The Digital and Synthetic Capability Unit (D&S) is committed to providing mission-driven information solutions that seamlessly bridge the digital and physical realms. Leveraging cutting-edge technologies and advanced platforms we empower operational readiness and elevate situational awareness across diverse domainsincluding air maritime and space.
Position Summary
In this role you will join our World team and work on optimization of real-time rendering systems with an emphasis on modern rendering techniques and GPU pipeline mastery. While expertise with Unreal Engine is not mandatory it is considered a significant advantage. As a candidate you will bring a deep understanding of rendering architectures shader programming and the latest technologies.
What Youll Do
- Develop and optimize real-time rendering pipelines for high-performance visuals
- Collaborate closely with artists designers and other engineers to bring creative visions to life while maintaining technical feasibility
- Profile debug and optimize GPU and CPU performance to meet performance benchmarks
- Write maintain and document clean reusable and efficient code
- Integrate rendering features seamlessly into existing pipelines and identify areas for innovation
- Stay updated on the latest advancements in real-time rendering and integrate applicable technologies into the workflow
What You Bring
- Strong understanding of the GPU pipeline and modern rendering architectures
- Expertise in HLSL/GLSL or equivalent shader programming languages
- Proficiency with DirectX Vulkan OpenGL or other low-level graphics APIs
- Experience implementing modern rendering techniques such as deferred shading compute shader driven drawing ray tracing effects and similar
- Ability to profile and optimize rendering performance for real-time applications
- 5 years of C programming experience
- Bonus: In-depth knowledge of Unreal Engine 4/5 source code rendering modules and provided shaders
In addition to the above any of the following would be beneficial:
- Passion for pushing the boundaries of what is possible in real-time rendering
- Strong communication skills and a collaborative mindset to work effectively within a multidisciplinary team
- Self-motivated with a proactive approach to problem-solving
- Flexibility to adapt to new challenges and technologies as they arise
- Experience in gaming simulation or VR/AR projects is a plus
Benefits
- Private Medical Care
- MultiSportsport card
- English lessons
- Personal developmentopportunities
- Optional PPK scheme
- Discretionary bonus
- 26 days PTO
Right to Work
The employee will have the legal right to work in Sweden and will be able to produce right to work documentation.
Equal Opportunities Statement
Metrea Management Limited (MAM) is an Equal Opportunity Employer. Employment decisions are made without regard to race colour religion sex sexual orientation gender identity national origin disability or other characteristics protected by law.
Position Type and Expected Hours of Work
This is a full-time non-exempt position with typical working hours of Monday through Friday 9:00 a.m. to6:00p.m. Hours and work shifts may changein accordance withdepartment and business needs. Exempt Employees must have the ability to be on-call and available as business needs require. Non-Exempt employees maybe requiredto work over40hours per week with approval from the department manager.
Work Location
3 days per week from the office in Warsaw Poland.
Work Environment
This job operates in an office setting
Travel
No travel required
Required Experience:
Staff IC
About Company
Our Firmware At Metrea, our single core value is Rooted in Humility, and our four cornerstone attributes are Entrepreneurial, Systematic, Discerning, and Over-Deliver. These form what we call our Teammate Firmware. Just like technical firmware connects software and hardware, our Firmw ... View more