Content Designer Narrative & Systems (Open World)
Job Summary
Main challenge
Bringing a cozy life-sim fantasy to life through content by tightly integrating narrative systems and world-building - moving beyond scripted quests into emergent player-driven experiences.
What it means on a daily basis
- Bring together art design narrative and sound to reinforce the main themes of the game
- Work with game designers and narrative designers to implement story content directly in the game (quests environments interactions)
- Work with artists to shape and give life to characters
- Use gameplay and systems to convey story - not just dialogue and text
- Design and iterate on a more systemic quest approach tied to gameplay systems rather than linear scripting
- Write and implement dialogue and in-game text where needed
What success will look like
- Players stop relying on quests as instructions and start forming their own goals
- Narrative is felt through gameplay and the world not just delivered through dialogue
- Content does not break when systems evolve - it scales with them
- World companions and NPCs feel part of the same system not separate layers
- We reduce dependency on go there do that quest structures
Who you would be working with
- Creative Director
- Game Designers
- Narrative Designers / Writers
- Level Designers
- Art & Audio teams
- Production team
Your recruitment journey
- First interview: HR discussion
- Test: Content design exercise
- Second interview: Discussion with the games creative director.
- Third interview: Discussion with our global narrative director
- Final interview: Discussion with Bucharests creation studio manager
Where this role can take you
- Senior / Lead Content Designer
- Narrative Director track
- Ownership of larger game pillars (systems narrative integration)
- Opportunity to shape a new IP and long-term live product
Qualifications :
What you need to succed
- Proven ability to design quests and narrative systems for games
- Strong understanding of systemic design vs scripted content
- Experience integrating narrative into gameplay systems and environments
- Ability to write clear engaging dialogue and in-game text
- Experience working with game engines / implementation tools
- Shipped at least one title with narrative or content ownership
Who you are
- Strong at both design and narrative thinking not just one side
- Comfortable working in a setup where things change often and are not fully defined
- Able to simplify complex ideas into something players immediately understand
- Used to working closely with multiple disciplines and aligning them
- Opinionated about what works and what doesnt - not just executing
Additional Information :
Whats in it for you
Benefits
- Short Friday schedule so you can start your Weekend at 4pm!
- Hybrid work (2 days /week from the office)
- Medical insurance package in partnership with Regina Maria Clinic
- 2 months/year of full remote to work from anywhere you want!
- Monthly budget for My Benefits platform
- Extra days off for your birthday your childrens birthday and companys anniversary. Everyone is celebrated!
Life at Gameloft Bucharest
- Flexibility around core studio hours
- Book your free massage @office every Tuesday and Thursday!
- Unique creative and professional work culture that embraces diversity
- Supportive working climate a team with a free communication style
- Bookster (borrow books for free delivered in the office)
- All the usual perks: free coffee free fruits relaxation area
How to proceed
We cant wait to find our next great talent! Please apply with your CV in English.
#LI-Hybrid
Remote Work :
No
Employment Type :
Full-time
About Company
We are Gameloft and our greatest reward is seeing that 1.5 million new Gameloft games are downloaded every day. Our dream to offer mobile games to the entire planet through our products is about to become a reality. We owe our success to the talent and passion of our teams. It is b ... View more