Staff Software Engineer Rendering (Simulation)

GM

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profile Job Location:

Sunnyvale, CA - USA

profile Monthly Salary: $ 160200 - 246300
Posted on: Yesterday
Vacancies: 1 Vacancy

Job Summary

Job Description

The Rendering team builds and maintains the core sensor simulation system that produces physically accurate synthetic sensor data for autonomous vehicle development. We own the full rendering pipeline from scene ingestion and acceleration structure construction through GPU ray tracing and sensor-specific post-processing. Our stack includes C CUDA NVIDIA OptiX USD (Universal Scene Description) MDL materials and ROS. We care deeply about performance correctness and clean architecture.

The Role

As a Staff Software Engineer on the Rendering team within Simulation you will architect optimize and extend a GPU-accelerated physics-based sensor simulation system used to generate synthetic sensor data cameras LiDAR radar and depth sensors for autonomous vehicle development and validation. You will work at the intersection of real-time rendering GPU computing and large-scale scene management tackling challenges in memory management geometry streaming material systems and ray tracing performance. Your work will directly impact the fidelity scalability and speed of the simulation platform that AV teams depend on for training testing and validating perception and planning systems.

What Youll Do

- Design and implement systems for efficiently loading managing and rendering large-scale 3D scenes including geometry streaming level-of-detail instancing and acceleration structure optimization.

- Optimize GPU memory management and texture pipelines to support scenes with significantly higher geometric and material complexity.

- Architect and extend the sensor simulation pipeline to support new sensor modalities and integrate them into our ROS-based data delivery stack.

- Improve ray tracing performance through BVH optimization shader efficiency and pipeline profiling using CUDA and OptiX.

- Enable new use cases such as real-time or near-real-time rendering for reinforcement learning workloads requiring low-latency scene updates and rapid frame generation.

- Contribute to the USD scene ingestion and material translation pipeline improving robustness performance and support for complex production assets.

- Drive architectural improvements across the codebase refactoring API design build system improvements and developer tooling.

- Uphold high code quality and architecture standards through code reviews technical design documents and mentorship of other engineers.

- Leverage AI-assisted development tools to accelerate prototyping testing and code quality.

Your Skills & Abilities

- BS MS or PhD in Computer Science Computer Graphics Engineering or equivalent experience.

- 7 years of professional C development experience with deep knowledge of modern C (C17/20) memory management and performance optimization.

- Significant experience with GPU programming (CUDA OptiX Vulkan or similar) and an understanding of GPU architecture and execution models.

- Proven track record working on rendering systems game engines simulation platforms or other performance-critical real-time graphics software.

- Strong understanding of data structures and algorithms relevant to rendering: spatial acceleration structures (BVH/kd-tree) scene graphs texture management and resource streaming.

- Experience profiling and optimizing complex C and GPU codebases (e.g. Nsight Tracy perf custom instrumentation).

- Comfort working in large multi-module codebases with CMake-based build systems.

- Strong communication and collaboration skills with demonstrated ability to drive technical design across teams.

What Will Give You A Competitive Edge

- Experience with USD (Universal Scene Description) or similar scene description frameworks.

- Experience with physically-based rendering material systems (MDL OSL) or spectral rendering.

- Familiarity with ROS and integrating rendering or sensor simulation into robotics data pipelines.

- Experience with reinforcement learning environments or gym-style simulation interfaces.

- Knowledge of ray tracing theory radiometric sensor modeling or computational photography.

- Experience with large-scale asset pipelines texture compression (BCn ASTC) or virtual texturing.

- Contributions to open-source rendering game engine or simulation projects.

Compensation

The compensation information is a good faith estimate only. It is based on what a successful applicant might be paidin accordance withapplicable state laws. The compensation may not be representative for positionslocatedoutside of New York Colorado California or Washington.

  • The salary range for this role is $160200 to $246300. The actual base salary a successful candidate will be offered within this range will vary based on factors relevant to the position.

  • Bonus Potential: An incentivepayprogram offers payouts based on company performance job level and individual performance.

Benefits

  • GM offers a variety of health and wellbeing benefit programs.Benefit options include medical dental vision Health Savings Account Flexible Spending Accounts retirement savings plan sickness and accident benefits life insurance paid vacation & holidays tuitionassistanceprograms employeeassistanceprogram GM vehicle discounts and more.

Company Vehicle

  • Upon successful completion of a motor vehicle report review you will be eligible toparticipatein a company vehicle evaluation program through which you will be assigned a General Motors vehicle to drive and evaluate. Note: program participantsare required topurchase/lease a qualifying GM vehicle every four years unless one of a limited number of exceptions applies.

GM does not provide immigration-related sponsorship for this role. Do not apply for this role if you will need GM immigration sponsorship now or in the future. This includes direct company sponsorship entry of GM as the immigration employer of record on a government form and any work authorization requiring a written submission or other immigration support from the company (e.g. H1-B OPT STEM OPT CPT TN J-1 etc).

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Why Join Us

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Benefits Overview

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We encourage interested candidates to review the key responsibilities and qualifications for each role and apply for any positions that match their skills and capabilities. Applicants in the recruitment process may be required where applicable to successfully complete a role-related assessment(s) and/or a pre-employment screening prior to beginning employment. To learn more visit How we Hire.

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Required Experience:

Staff IC

Job DescriptionThe Rendering team builds and maintains the core sensor simulation system that produces physically accurate synthetic sensor data for autonomous vehicle development. We own the full rendering pipeline from scene ingestion and acceleration structure construction through GPU ray tracin...
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